1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: NetAdminServer.h
AUTHOR: John DiCamillo
OVERVIEW
========
HTTP Servlet Engine for Multiplayer Admin
*/
#ifndef NetAdminServer_h
#define NetAdminServer_h
#include "HttpServletExec.h"
#include "HttpServlet.h"
// +-------------------------------------------------------------------+
class Mission;
class MissionElement;
class NetChatEntry;
class NetUser;
// +-------------------------------------------------------------------+
class NetAdminServer : public HttpServletExec
{
public:
virtual ~NetAdminServer();
int operator == (const NetAdminServer& s) const { return this == &s; }
virtual HttpServlet* GetServlet(HttpRequest& request);
virtual void AddUser(NetUser* user);
virtual void DelUser(NetUser* user);
virtual int NumUsers();
virtual bool HasHost();
virtual List<NetUser>& GetUsers();
virtual NetUser* FindUserBySession(Text id);
virtual void AddChat(NetUser* user, const char* msg);
ListIter<NetChatEntry> GetChat();
DWORD GetStartTime() const { return start_time; }
virtual void GameOn() { }
virtual void GameOff() { }
// singleton locator:
static NetAdminServer* GetInstance(WORD port=0);
protected:
NetAdminServer(WORD port);
virtual void DoSyncedCheck();
DWORD start_time;
List<NetUser> admin_users;
};
// +-------------------------------------------------------------------+
class NetAdminServlet : public HttpServlet
{
public:
NetAdminServlet();
virtual ~NetAdminServlet() { }
virtual bool DoGet(HttpRequest& request, HttpResponse& response);
virtual bool CheckUser(HttpRequest& request, HttpResponse& response);
virtual Text GetCSS();
virtual Text GetHead(const char* title=0);
virtual Text GetBody();
virtual Text GetTitleBar(const char* statline=0, const char* onload=0);
virtual Text GetStatLine();
virtual Text GetCopyright();
virtual Text GetContent();
virtual Text GetBodyClose();
protected:
NetAdminServer* admin;
NetUser* user;
};
#endif // NetAdminServer_h
|