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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    HTTP Servlet Engine for Multiplayer Admin
*/


#include "MemDebug.h"
#include "NetAdminChat.h"
#include "NetLobbyServer.h"
#include "NetServerConfig.h"
#include "NetUser.h"
#include "NetChat.h"
#include "NetUtil.h"

#include "HttpServlet.h"
#include "NetLayer.h"
#include "FormatUtil.h"

// +-------------------------------------------------------------------+

NetAdminChat::NetAdminChat()
{ }

// +-------------------------------------------------------------------+

bool
NetAdminChat::DoGet(HttpRequest& request, HttpResponse& response)
{
    if (CheckUser(request, response)) {
        NetLobbyServer* lobby = NetLobbyServer::GetInstance();

        if (lobby) {
            Text msg = request.GetParam("msg");
            Text act = request.GetParam("action");

            if (msg.length()) {
                lobby->AddChat(user, msg);

                if (user)
                NetUtil::SendChat(0xffff, user->Name(), msg);
            }

            else if (act.length()) {
                if (act == "clear")
                lobby->ClearChat();

                else if (act == "save")
                lobby->SaveChat();
            }
        }

        response.SetStatus(HttpResponse::SC_OK);
        response.AddHeader("MIME-Version",  "1.0");
        response.AddHeader("Content-Type",  "text/html");
        response.AddHeader("Cache-Control", "no-cache");
        response.AddHeader("Expires",       "-1");

        response.SetContent(GetHead("Chat") +
        GetTitleBar(GetStatLine(),
        "onLoad=\"self.focus();document.chatForm.msg.focus();\"") +
        GetContent() +
        GetBodyClose());
    }

    return true;
}

// +-------------------------------------------------------------------+

Text
NetAdminChat::GetContent()
{
    Text content = "<div style=\"overflow-y:scroll; height:240px; padding-right:4pt; padding-left:4pt; padding-bottom:4pt; padding-top:4pt; margin:4pt;\">\n";

    int nchat = 0;
    NetLobbyServer* lobby = NetLobbyServer::GetInstance();
    if (lobby) {
        content += "\n<table width=\"90%\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\n";

        ListIter<NetChatEntry> iter = lobby->GetChat();
        while (++iter) {
            NetChatEntry* c = iter.value();

            content += "  <tr><td nowrap width=\"130\" class=\"tiny\">";
            content += FormatTimeString(c->GetTime());
            content += "</td><td nowrap width=\"80\" class=\"tiny\">";
            content += c->GetUser();
            content += "</td><td class=\"tiny\">";
            content += c->GetMessage();
            content += "</td></tr>\n";
        }

        content += "</table>\n\n";
    }

    content += "</div>\n<div class=\"content\">\n\
<form name=\"chatForm\" method=\"post\"action=\"/chat\">\n\
<table border=\"0\">\n\
    <tr>\n\
    <td valign=\"middle\">&nbsp;&nbsp;<input type=\"text\" name=\"msg\" size=\"80\"></td>\n\
    <td valign=\"middle\">&nbsp;&nbsp;<input type=\"submit\" value=\"Send\"></td>\n\
    </tr>\n\
    <tr>\n\
    <td colspan=\"2\" valign=\"middle\" class=\"std\">&nbsp;&nbsp;<a href=\"/chat\">Refresh</a>\
&nbsp;&nbsp;&#183;&nbsp;&nbsp;<a href=\"/chat?action=save\">Save</a>&nbsp;&nbsp;&#183;&nbsp;&nbsp;<a href=\"/chat?action=clear\">Clear</a></td>\n\
    </tr>\n\
</table>\n\
</form>\n\
</div>\n\n";

    content += GetCopyright();
    return content;
}