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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Navigation Lights System class
*/
#ifndef NavLight_h
#define NavLight_h
#include "Types.h"
#include "System.h"
#include "DriveSprite.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
class NavLight : public System
{
public:
enum Constants { MAX_LIGHTS = 8 };
NavLight(double period, double scale);
NavLight(const NavLight& rhs);
virtual ~NavLight();
static void Initialize();
static void Close();
virtual void ExecFrame(double seconds);
int NumBeacons() const { return nlights; }
Sprite* Beacon(int index) const { return beacon[index]; }
bool IsEnabled() const { return enable; }
virtual void Enable();
virtual void Disable();
virtual void AddBeacon(Point loc, DWORD pattern, int type=1);
virtual void SetPeriod(double p);
virtual void SetPattern(int index, DWORD p);
virtual void SetOffset(DWORD o);
virtual void Orient(const Physical* rep);
protected:
double period;
double scale;
bool enable;
int nlights;
Point loc[MAX_LIGHTS];
DriveSprite* beacon[MAX_LIGHTS];
DWORD pattern[MAX_LIGHTS];
int beacon_type[MAX_LIGHTS];
DWORD offset;
};
#endif // NavLight_h
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