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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         NavDlg.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Navigation Active Window class
*/

#ifndef NavDlg_h
#define NavDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "Font.h"

class BaseScreen;
class MapView;
class StarSystem;
class Ship;
class SimRegion;
class Orbital;
class OrbitalRegion;
class Mission;

// +--------------------------------------------------------------------+

class NavDlg : public FormWindow
{
public:
	NavDlg(Screen* s, FormDef& def, BaseScreen* mgr);
	virtual ~NavDlg();

	virtual void      RegisterControls();

	// Operations:
	virtual void      OnView(AWEvent* event);
	virtual void      OnFilter(AWEvent* event);
	virtual void      OnSelect(AWEvent* event);
	virtual void      OnCommit(AWEvent* event);
	virtual void      OnCancel(AWEvent* event);
	virtual void      OnEngage(AWEvent* event);
	virtual void      OnMapDown(AWEvent* event);
	virtual void      OnMapMove(AWEvent* event);
	virtual void      OnMapClick(AWEvent* event);
	virtual void      OnClose(AWEvent* event);

	virtual void      ExecFrame();
	StarSystem*       GetSystem()                const { return star_system; }
	void              SetSystem(StarSystem* s);
	Mission*          GetMission()               const { return mission;     }
	void              SetMission(Mission* m);
	Ship*             GetShip()                  const { return ship;        }
	void              SetShip(Ship* s);

	bool              GetEditorMode()            const { return editor;      }
	void              SetEditorMode(bool b);

	void              UseViewMode(int mode);
	void              UseFilter(int index);
	void              SelectObject(int index);
	void              UpdateSelection();
	void              UpdateLists();
	void              CoordinateSelection();

	void              SelectStar(Orbital* star);
	void              SelectPlanet(Orbital* planet);
	void              SelectRegion(OrbitalRegion* rgn);

	enum NAV_EDIT_MODE { NAV_EDIT_NONE = 0,
		NAV_EDIT_ADD  = 1,
		NAV_EDIT_DEL  = 2,
		NAV_EDIT_MOVE = 3 };

	void              SetNavEditMode(int mode);
	int               GetNavEditMode();

protected:
	Button*           view_btn[3];
	Button*           filter_btn[6];
	Button*           commit_btn;
	Button*           zoom_in_btn;
	Button*           zoom_out_btn;
	Button*           close_btn;

	MapView*          star_map;
	ActiveWindow*     map_win;
	ActiveWindow*     loc_labels;
	ActiveWindow*     dst_labels;
	ActiveWindow*     loc_data;
	ActiveWindow*     dst_data;

	ListBox*          seln_list;
	ListBox*          info_list;

	BaseScreen*       manager;
	int               seln_mode;
	int               nav_edit_mode;

	StarSystem*          star_system;
	List<Orbital>        stars;
	List<Orbital>        planets;
	List<OrbitalRegion>  regions;
	List<Ship>           contacts;

	Ship*             ship;
	Mission*          mission;
	bool              editor;
};

#endif NavDlg_h