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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         MusicDirector.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Music Director class to manage selection, setup, and playback
	of background music tracks for both menu and game modes
*/


#ifndef MusicDirector_h
#define MusicDirector_h

#include "Types.h"
#include "List.h"
#include "Text.h"

// +-------------------------------------------------------------------+

class MusicTrack;

// +-------------------------------------------------------------------+

class MusicDirector
{
public:
	enum MODES {
		NONE,

		// menu modes:

		MENU,
		INTRO,
		BRIEFING,
		DEBRIEFING,
		PROMOTION,
		VICTORY,
		DEFEAT,
		CREDITS,

		// in game modes:

		FLIGHT,
		COMBAT,
		LAUNCH,
		RECOVERY,

		// special modes:
		SHUTDOWN
	};

	enum TRANSITIONS {
		CUT,
		FADE_OUT,
		FADE_IN,
		FADE_BOTH,
		CROSS_FADE
	};

	MusicDirector();
	~MusicDirector();

	// Operations:
	void                    ExecFrame();
	void                    ScanTracks();

	int                     CheckMode(int mode);
	int                     GetMode()   const { return mode; }

	static void             Initialize();
	static void             Close();
	static MusicDirector*   GetInstance();
	static void             SetMode(int mode);
	static const char*      GetModeName(int mode);
	static bool             IsNoMusic();

protected:
	void                    StartThread();
	void                    StopThread();
	void                    GetNextTrack(int index);
	void                    ShuffleTracks();

	int               mode;
	int               transition;

	MusicTrack*       track;
	MusicTrack*       next_track;

	List<Text>        menu_tracks;
	List<Text>        intro_tracks;
	List<Text>        brief_tracks;
	List<Text>        debrief_tracks;
	List<Text>        promote_tracks;
	List<Text>        flight_tracks;
	List<Text>        combat_tracks;
	List<Text>        launch_tracks;
	List<Text>        recovery_tracks;
	List<Text>        victory_tracks;
	List<Text>        defeat_tracks;
	List<Text>        credit_tracks;

	bool              no_music;

	HANDLE            hproc;
	ThreadSync        sync;
};

#endif MusicDirector_h