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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
MultiController Input class
*/
#include "MemDebug.h"
#include "MultiController.h"
// +--------------------------------------------------------------------+
MultiController::MultiController()
: x(0), y(0), z(0), p(0), r(0), w(0), c(0), p1(0), r1(0), w1(0), t(0)
{
for (int i = 0; i < MotionController::MaxActions; i++)
action[i] = 0;
nctrl = 0;
for (int i = 0; i < 4; i++)
ctrl[i] = 0;
}
MultiController::~MultiController()
{
for (int i = 0; i < 4; i++)
delete ctrl[i];
}
// +--------------------------------------------------------------------+
void
MultiController::AddController(MotionController* c)
{
if (nctrl < 4 && c)
ctrl[nctrl++] = c;
}
void
MultiController::MapKeys(KeyMapEntry* mapping, int nkeys)
{
for (int i = 0; i < nctrl; i++)
ctrl[i]->MapKeys(mapping, nkeys);
}
int
MultiController::GetSwapYawRoll() const
{
if (nctrl)
return ctrl[0]->GetSwapYawRoll();
return 0;
}
void
MultiController::SwapYawRoll(int swap)
{
for (int i = 0; i < nctrl; i++)
ctrl[i]->SwapYawRoll(swap);
}
// +--------------------------------------------------------------------+
inline void clamp(double& x) { if (x<-1)x=-1; else if (x>1)x=1; }
void
MultiController::Acquire()
{
t = x = y = z = p = r = w = c = 0;
for (int i = 0; i < MotionController::MaxActions; i++)
action[i] = 0;
for (int i = 0; i < nctrl; i++) {
ctrl[i]->Acquire();
x += ctrl[i]->X();
y += ctrl[i]->Y();
z += ctrl[i]->Z();
r += ctrl[i]->Roll();
p += ctrl[i]->Pitch();
w += ctrl[i]->Yaw();
c += ctrl[i]->Center();
t += ctrl[i]->Throttle();
for (int a = 0; a < MotionController::MaxActions; a++)
action[a] += ctrl[i]->Action(a);
}
clamp(x);
clamp(y);
clamp(z);
clamp(r);
clamp(p);
clamp(w);
clamp(t);
}
// +--------------------------------------------------------------------+
void
MultiController::SetThrottle(double throttle)
{
for (int i = 0; i < nctrl; i++)
ctrl[i]->SetThrottle(throttle);
}
// +--------------------------------------------------------------------+
int
MultiController::ActionMap(int key)
{
for (int i = 0; i < nctrl; i++) {
int result = ctrl[i]->ActionMap(key);
if (result)
return result;
}
return 0;
}
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