1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
|
/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: MsnWepDlg.h
AUTHOR: John DiCamillo
OVERVIEW
========
Mission Briefing Dialog Active Window class
*/
#ifndef MsnWepDlg_h
#define MsnWepDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "MsnDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "ImageBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class PlanScreen;
class Campaign;
class Mission;
class MissionElement;
class HardPoint;
class WeaponDesign;
// +--------------------------------------------------------------------+
class MsnWepDlg : public FormWindow,
public MsnDlg
{
public:
MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr);
virtual ~MsnWepDlg();
virtual void RegisterControls();
virtual void ExecFrame();
virtual void Show();
// Operations:
virtual void OnCommit(AWEvent* event);
virtual void OnCancel(AWEvent* event);
virtual void OnTabButton(AWEvent* event);
virtual void OnMount(AWEvent* event);
virtual void OnLoadout(AWEvent* event);
protected:
virtual void SetupControls();
virtual void BuildLists();
virtual int LoadToPointIndex(int n);
virtual int PointIndexToLoad(int n, int index);
ActiveWindow* lbl_element;
ActiveWindow* lbl_type;
ActiveWindow* lbl_weight;
ActiveWindow* player_desc;
ImageBox* beauty;
ActiveWindow* lbl_station[8];
ActiveWindow* lbl_desc[8];
Button* btn_load[8][8];
ListBox* loadout_list;
MissionElement* elem;
WeaponDesign* designs[8];
bool mounts[8][8];
int loads[8];
int first_station;
Bitmap led_off;
Bitmap led_on;
};
#endif MsnWepDlg_h
|