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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         MsnWepDlg.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Mission Briefing Dialog Active Window class
*/

#ifndef MsnWepDlg_h
#define MsnWepDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "MsnDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "ImageBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class  PlanScreen;
class  Campaign;
class  Mission;
class  MissionElement;
class  HardPoint;
class  WeaponDesign;

// +--------------------------------------------------------------------+

class MsnWepDlg : public FormWindow,
public MsnDlg
{
public:
	MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr);
	virtual ~MsnWepDlg();

	virtual void      RegisterControls();
	virtual void      ExecFrame();
	virtual void      Show();

	// Operations:
	virtual void      OnCommit(AWEvent* event);
	virtual void      OnCancel(AWEvent* event);
	virtual void      OnTabButton(AWEvent* event);
	virtual void      OnMount(AWEvent* event);
	virtual void      OnLoadout(AWEvent* event);

protected:
	virtual void      SetupControls();
	virtual void      BuildLists();
	virtual int       LoadToPointIndex(int n);
	virtual int       PointIndexToLoad(int n, int index);

	ActiveWindow*     lbl_element;
	ActiveWindow*     lbl_type;
	ActiveWindow*     lbl_weight;
	ActiveWindow*     player_desc;
	ImageBox*         beauty;

	ActiveWindow*     lbl_station[8];
	ActiveWindow*     lbl_desc[8];
	Button*           btn_load[8][8];

	ListBox*          loadout_list;

	MissionElement*   elem;
	WeaponDesign*     designs[8];
	bool              mounts[8][8];
	int               loads[8];
	int               first_station;

	Bitmap            led_off;
	Bitmap            led_on;
};

#endif MsnWepDlg_h