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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         MsnElemDlg.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Mission Editor Element Dialog Active Window class
*/

#ifndef MsnElemDlg_h
#define MsnElemDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class MenuScreen;
class MsnEditDlg;
class Mission;
class MissionElement;

// +--------------------------------------------------------------------+

class MsnElemDlg : public FormWindow
{
public:
   MsnElemDlg(Screen* s, FormDef& def, MenuScreen* mgr);
   virtual ~MsnElemDlg();

   virtual void      RegisterControls();
   virtual void      Show();
   virtual void      ExecFrame();

   // Operations:
   virtual void      SetMission(Mission* elem);
   virtual void      SetMissionElement(MissionElement* elem);
   virtual void      OnAccept(AWEvent* event);
   virtual void      OnCancel(AWEvent* event);
   virtual void      OnClassSelect(AWEvent* event);
   virtual void      OnDesignSelect(AWEvent* event);
   virtual void      OnObjectiveSelect(AWEvent* event);
   virtual void      OnIFFChange(AWEvent* event);

   virtual void      UpdateTeamInfo();
   virtual bool      CanCommand(const MissionElement* commander,
                                const MissionElement* subordinate) const;

protected:
   MenuScreen*       manager;

   EditBox*          edt_name;
   ComboBox*         cmb_class;
   ComboBox*         cmb_design;
   ComboBox*         cmb_skin;
   EditBox*          edt_size;
   EditBox*          edt_iff;
   ComboBox*         cmb_role;
   ComboBox*         cmb_region;
   EditBox*          edt_loc_x;
   EditBox*          edt_loc_y;
   EditBox*          edt_loc_z;
   ComboBox*         cmb_heading;
   EditBox*          edt_hold_time;

   Button*           btn_player;
   Button*           btn_playable;
   Button*           btn_alert;
   Button*           btn_command_ai;
   EditBox*          edt_respawns;
   ComboBox*         cmb_carrier;
   ComboBox*         cmb_squadron;
   ComboBox*         cmb_commander;
   ComboBox*         cmb_intel;
   ComboBox*         cmb_loadout;
   ComboBox*         cmb_objective;
   ComboBox*         cmb_target;

   Button*           btn_accept;
   Button*           btn_cancel;

   Mission*          mission;
   MissionElement*   elem;
   bool              exit_latch;
};

#endif MsnElemDlg_h