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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Mission Editor Element Dialog Active Window class
*/

#ifndef MsnElemDlg_h
#define MsnElemDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class MenuScreen;
class MsnEditDlg;
class Mission;
class MissionElement;

// +--------------------------------------------------------------------+

class MsnElemDlg : public FormWindow
{
public:
    MsnElemDlg(Screen* s, FormDef& def, MenuScreen* mgr);
    virtual ~MsnElemDlg();

    virtual void      RegisterControls();
    virtual void      Show();
    virtual void      ExecFrame();

    // Operations:
    virtual void      SetMission(Mission* elem);
    virtual void      SetMissionElement(MissionElement* elem);
    virtual void      OnAccept(AWEvent* event);
    virtual void      OnCancel(AWEvent* event);
    virtual void      OnClassSelect(AWEvent* event);
    virtual void      OnDesignSelect(AWEvent* event);
    virtual void      OnObjectiveSelect(AWEvent* event);
    virtual void      OnIFFChange(AWEvent* event);

    virtual void      UpdateTeamInfo();
    virtual bool      CanCommand(const MissionElement* commander,
    const MissionElement* subordinate) const;

protected:
    MenuScreen*       manager;

    EditBox*          edt_name;
    ComboBox*         cmb_class;
    ComboBox*         cmb_design;
    ComboBox*         cmb_skin;
    EditBox*          edt_size;
    EditBox*          edt_iff;
    ComboBox*         cmb_role;
    ComboBox*         cmb_region;
    EditBox*          edt_loc_x;
    EditBox*          edt_loc_y;
    EditBox*          edt_loc_z;
    ComboBox*         cmb_heading;
    EditBox*          edt_hold_time;

    Button*           btn_player;
    Button*           btn_playable;
    Button*           btn_alert;
    Button*           btn_command_ai;
    EditBox*          edt_respawns;
    ComboBox*         cmb_carrier;
    ComboBox*         cmb_squadron;
    ComboBox*         cmb_commander;
    ComboBox*         cmb_intel;
    ComboBox*         cmb_loadout;
    ComboBox*         cmb_objective;
    ComboBox*         cmb_target;

    Button*           btn_accept;
    Button*           btn_cancel;

    Mission*          mission;
    MissionElement*   elem;
    bool              exit_latch;
};

#endif  // MsnElemDlg_h