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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Mission Briefing Dialog Active Window class
*/
#ifndef MsnEditNavDlg_h
#define MsnEditNavDlg_h
#include "Types.h"
#include "NavDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "EditBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class MenuScreen;
class Campaign;
class Mission;
class MissionInfo;
// +--------------------------------------------------------------------+
class MsnEditNavDlg : public NavDlg
{
public:
friend class MsnEditDlg;
MsnEditNavDlg(Screen* s, FormDef& def, MenuScreen* mgr);
virtual ~MsnEditNavDlg();
virtual void RegisterControls();
virtual void Show();
virtual void SetMissionInfo(MissionInfo* m);
virtual void ScrapeForm();
// Operations:
virtual void OnCommit(AWEvent* event);
virtual void OnCancel(AWEvent* event);
virtual void OnTabButton(AWEvent* event);
virtual void OnSystemSelect(AWEvent* event);
protected:
virtual void ShowTab(int tab);
MenuScreen* menu_screen;
Button* btn_accept;
Button* btn_cancel;
Button* btn_sit;
Button* btn_pkg;
Button* btn_map;
EditBox* txt_name;
ComboBox* cmb_type;
ComboBox* cmb_system;
ComboBox* cmb_region;
MissionInfo* mission_info;
bool exit_latch;
};
#endif // MsnEditNavDlg_h
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