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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Mission Briefing Dialog Active Window class
*/

#ifndef MsnEditNavDlg_h
#define MsnEditNavDlg_h

#include "Types.h"
#include "NavDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "EditBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class MenuScreen;
class Campaign;
class Mission;
class MissionInfo;

// +--------------------------------------------------------------------+

class MsnEditNavDlg : public NavDlg
{
public:
    friend class MsnEditDlg;

    MsnEditNavDlg(Screen* s, FormDef& def, MenuScreen* mgr);
    virtual ~MsnEditNavDlg();

    virtual void      RegisterControls();
    virtual void      Show();
    virtual void      SetMissionInfo(MissionInfo* m);
    virtual void      ScrapeForm();

    // Operations:
    virtual void      OnCommit(AWEvent* event);
    virtual void      OnCancel(AWEvent* event);
    virtual void      OnTabButton(AWEvent* event);
    virtual void      OnSystemSelect(AWEvent* event);

protected:
    virtual void      ShowTab(int tab);

    MenuScreen*       menu_screen;

    Button*           btn_accept;
    Button*           btn_cancel;

    Button*           btn_sit;
    Button*           btn_pkg;
    Button*           btn_map;

    EditBox*          txt_name;
    ComboBox*         cmb_type;
    ComboBox*         cmb_system;
    ComboBox*         cmb_region;
    MissionInfo*      mission_info;

    bool              exit_latch;
};

#endif  // MsnEditNavDlg_h