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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Mission Briefing Dialog Active Window class
*/

#ifndef MsnDlg_h
#define MsnDlg_h

#include "Types.h"
#include "Bitmap.h"
#include "Button.h"
#include "Font.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class FormWindow;
class PlanScreen;
class Campaign;
class Mission;
class MissionInfo;

// +--------------------------------------------------------------------+

class MsnDlg
{
public:
    MsnDlg(PlanScreen* mgr);
    virtual ~MsnDlg();

    void              RegisterMsnControls(FormWindow* win);
    void              ShowMsnDlg();

    // Operations:
    virtual void      OnCommit(AWEvent* event);
    virtual void      OnCancel(AWEvent* event);
    virtual void      OnTabButton(AWEvent* event);

protected:
    virtual int       CalcTimeOnTarget();

    PlanScreen*       plan_screen;
    Button*           commit;
    Button*           cancel;
    Button*           sit_button;
    Button*           pkg_button;
    Button*           nav_button;
    Button*           wep_button;

    ActiveWindow*     mission_name;
    ActiveWindow*     mission_system;
    ActiveWindow*     mission_sector;
    ActiveWindow*     mission_time_start;
    ActiveWindow*     mission_time_target;
    ActiveWindow*     mission_time_target_label;

    Campaign*         campaign;
    Mission*          mission;
    MissionInfo*      info;
    int               pkg_index;
};

#endif  // MsnDlg_h