1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: ModInfo.h
AUTHOR: John DiCamillo
OVERVIEW
========
Information block for describing and deploying third party mods
*/
#ifndef ModInfo_h
#define ModInfo_h
#include "Types.h"
#include "Bitmap.h"
#include "Text.h"
#include "List.h"
// +-------------------------------------------------------------------+
class ModInfo;
class ModCampaign;
class ModCatalog;
// +-------------------------------------------------------------------+
class ModInfo
{
public:
static const char* TYPENAME() { return "ModInfo"; }
ModInfo();
ModInfo(const char* filename);
ModInfo(const char* name, const char* version, const char* url);
~ModInfo();
int operator == (const ModInfo& m) const { return name.length() && name == m.name; }
const Text& Name() const { return name; }
const Text& Description() const { return desc; }
const Text& Author() const { return author; }
const Text& URL() const { return url; }
const Text& Filename() const { return filename; }
const Text& Copyright() const { return copyright; }
Bitmap* LogoImage() const { return logo; }
const Text& Version() const { return version; }
bool Distribute() const { return distribute; }
bool IsEnabled() const { return enabled; }
List<ModCampaign>& GetCampaigns() { return campaigns; }
bool Load(const char* filename);
bool ParseModInfo(const char* buffer);
bool Enable();
bool Disable();
private:
Text name;
Text desc;
Text author;
Text url;
Text filename;
Text copyright;
Bitmap* logo;
Text logoname;
Text version;
bool distribute;
bool enabled;
List<ModCampaign> campaigns;
ModCatalog* catalog;
};
// +-------------------------------------------------------------------+
class ModCampaign
{
friend class ModInfo;
public:
static const char* TYPENAME() { return "ModCampaign"; }
ModCampaign() : dynamic(false) { }
~ModCampaign() { }
const Text& Name() const { return name; }
const Text& Path() const { return path; }
bool IsDynamic() const { return dynamic; }
private:
Text name;
Text path;
bool dynamic;
};
// +-------------------------------------------------------------------+
class ModCatalog
{
friend class ModInfo;
public:
static const char* TYPENAME() { return "ModCatalog"; }
ModCatalog() { }
~ModCatalog() { }
const Text& File() const { return file; }
const Text& Path() const { return path; }
private:
Text file;
Text path;
};
#endif ModInfo_h
|