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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         ModInfo.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Information block for describing and deploying third party mods
*/


#ifndef ModInfo_h
#define ModInfo_h

#include "Types.h"
#include "Bitmap.h"
#include "Text.h"
#include "List.h"

// +-------------------------------------------------------------------+

class ModInfo;
class ModCampaign;
class ModCatalog;

// +-------------------------------------------------------------------+

class ModInfo
{
public:
	static const char* TYPENAME() { return "ModInfo"; }

	ModInfo();
	ModInfo(const char* filename);
	ModInfo(const char* name, const char* version, const char* url);
	~ModInfo();

	int      operator == (const ModInfo& m)   const { return name.length() && name == m.name; }

	const Text&    Name()         const { return name;       }
	const Text&    Description()  const { return desc;       }
	const Text&    Author()       const { return author;     }
	const Text&    URL()          const { return url;        }
	const Text&    Filename()     const { return filename;   }
	const Text&    Copyright()    const { return copyright;  }
	Bitmap*        LogoImage()    const { return logo;       }
	const Text&    Version()      const { return version;    }
	bool           Distribute()   const { return distribute; }
	bool           IsEnabled()    const { return enabled;    }

	List<ModCampaign>& GetCampaigns()   { return campaigns;  }

	bool           Load(const char* filename);
	bool           ParseModInfo(const char* buffer);

	bool           Enable();
	bool           Disable();

private:
	Text           name;
	Text           desc;
	Text           author;
	Text           url;
	Text           filename;
	Text           copyright;
	Bitmap*        logo;
	Text           logoname;
	Text           version;
	bool           distribute;
	bool           enabled;

	List<ModCampaign> campaigns;
	ModCatalog*       catalog;
};

// +-------------------------------------------------------------------+

class ModCampaign
{
	friend class ModInfo;

public:
	static const char* TYPENAME() { return "ModCampaign"; }

	ModCampaign()  : dynamic(false) { }
	~ModCampaign() { }

	const Text&    Name()         const { return name;       }
	const Text&    Path()         const { return path;       }
	bool           IsDynamic()    const { return dynamic;    }

private:
	Text           name;
	Text           path;
	bool           dynamic;
};

// +-------------------------------------------------------------------+

class ModCatalog
{
	friend class ModInfo;

public:
	static const char* TYPENAME() { return "ModCatalog"; }

	ModCatalog()   { }
	~ModCatalog()  { }

	const Text&    File()         const { return file;       }
	const Text&    Path()         const { return path;       }

private:
	Text           file;
	Text           path;
};

#endif ModInfo_h