blob: 9e1f703fdf6b6075e47360883df6c13c3df5ffdd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: ModConfig.h
AUTHOR: John DiCamillo
OVERVIEW
========
Mod file deployment configuration and manager
*/
#ifndef ModConfig_h
#define ModConfig_h
#include "Types.h"
#include "Bitmap.h"
#include "Text.h"
#include "List.h"
// +-------------------------------------------------------------------+
class ModConfig;
class ModInfo;
class ModCampaign;
// +-------------------------------------------------------------------+
class ModConfig
{
public:
static const char* TYPENAME() { return "ModConfig"; }
ModConfig();
~ModConfig();
int operator == (const ModConfig& cfg) const { return this == &cfg; }
static void Initialize();
static void Close();
static ModConfig* GetInstance();
void Load();
void Save();
void FindMods();
bool IsDeployed(const char* name);
void Deploy();
void Undeploy();
void Redeploy();
// these methods change the configuration only
// you must Redeploy() to have them take effect:
void EnableMod(const char* name);
void DisableMod(const char* name);
void IncreaseModPriority(int mod_index);
void DecreaseModPriority(int mod_index);
List<Text>& EnabledMods() { return enabled; }
List<Text>& DisabledMods() { return disabled; }
List<ModInfo>& GetModInfoList() { return mods; }
ModInfo* GetModInfo(const char* filename);
private:
List<Text> enabled;
List<Text> disabled;
List<ModInfo> mods;
};
#endif ModConfig_h
|