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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Mod file deployment configuration and manager
*/


#ifndef ModConfig_h
#define ModConfig_h

#include "Types.h"
#include "Bitmap.h"
#include "Text.h"
#include "List.h"

// +-------------------------------------------------------------------+

class ModConfig;
class ModInfo;
class ModCampaign;

// +-------------------------------------------------------------------+

class ModConfig
{
public:
    static const char* TYPENAME() { return "ModConfig"; }

    ModConfig();
    ~ModConfig();

    int operator == (const ModConfig& cfg) const { return this == &cfg; }

    static void          Initialize();
    static void          Close();
    static ModConfig*    GetInstance();

    void                 Load();
    void                 Save();
    void                 FindMods();

    bool                 IsDeployed(const char* name);
    void                 Deploy();
    void                 Undeploy();
    void                 Redeploy();

    // these methods change the configuration only
    // you must Redeploy() to have them take effect:

    void                 EnableMod(const char* name);
    void                 DisableMod(const char* name);
    void                 IncreaseModPriority(int mod_index);
    void                 DecreaseModPriority(int mod_index);

    List<Text>&          EnabledMods()     { return enabled;    }
    List<Text>&          DisabledMods()    { return disabled;   }
    List<ModInfo>&       GetModInfoList()  { return mods;       }

    ModInfo*             GetModInfo(const char* filename);

private:
    List<Text>     enabled;
    List<Text>     disabled;
    List<ModInfo>  mods;
};

#endif  // ModConfig_h