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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: MFD.h
AUTHOR: John DiCamillo
OVERVIEW
========
Class for all Multi Function Displays
*/
#ifndef MFD_h
#define MFD_h
#include "Types.h"
#include "Geometry.h"
#include "Color.h"
#include "HUDView.h"
// +--------------------------------------------------------------------+
class Contact;
class Ship;
class Sprite;
class Window;
// +--------------------------------------------------------------------+
class MFD
{
public:
enum Modes { MFD_MODE_OFF, MFD_MODE_GAME, MFD_MODE_SHIP,
MFD_MODE_FOV, /*MFD_MODE_FWD, MFD_MODE_MAP,*/
MFD_MODE_HSD, MFD_MODE_3D
};
MFD(Window* c, int index);
virtual ~MFD();
int operator == (const MFD& that) const { return this == &that; }
static void Initialize();
static void Close();
static void SetColor(Color c);
// Operations:
virtual void Draw();
virtual void DrawGameMFD();
virtual void DrawStatusMFD();
virtual void DrawSensorMFD();
virtual void DrawHSD();
virtual void Draw3D();
virtual void DrawSensorLabels(const char* mfd_mode);
virtual void DrawMap();
virtual void DrawGauge(int x, int y, int percent);
virtual void SetStatusColor(int status);
virtual void SetWindow(Window* w) { window = w; }
virtual Window* GetWindow() { return window; }
virtual void SetRect(const Rect& r);
virtual const Rect& GetRect() const { return rect; }
virtual void SetMode(int m);
virtual int GetMode() const { return mode; }
virtual Sprite* GetSprite() { return sprite; }
virtual void SetShip(Ship* s) { ship = s; }
virtual Ship* GetShip() { return ship; }
virtual void Show();
virtual void Hide();
virtual void UseCameraView(CameraView* v);
void DrawMFDText(int index, const char* txt, Rect& r, int align, int status=-1);
void HideMFDText(int index);
void SetText3DColor(Color c);
void SetCockpitHUDTexture(Bitmap* bmp) { cockpit_hud_texture = bmp; }
bool IsMouseLatched() const;
protected:
enum { TXT_LAST=20 };
Window* window;
Rect rect;
int index;
int mode;
int lines;
Sprite* sprite;
bool hidden;
Ship* ship;
HUDText mfd_text[TXT_LAST];
CameraView* camview;
Bitmap* cockpit_hud_texture;
int mouse_latch;
bool mouse_in;
};
#endif MFD_h
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