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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         MenuScreen.h
    AUTHOR:       John DiCamillo

*/

#ifndef MenuScreen_h
#define MenuScreen_h

#include "Types.h"
#include "Bitmap.h"
#include "Screen.h"
#include "BaseScreen.h"

// +--------------------------------------------------------------------+

class MenuDlg;
class AudDlg;
class VidDlg;
class OptDlg;
class CtlDlg;
class JoyDlg;
class KeyDlg;
class ExitDlg;
class ConfirmDlg;

class FirstTimeDlg;
class PlayerDlg;
class AwardShowDlg;

class MsnSelectDlg;
class CmpSelectDlg;
class ModDlg;
class ModInfoDlg;
class MsnEditDlg;
class MsnElemDlg;
class MsnEventDlg;

class NetClientDlg;
class NetAddrDlg;
class NetPassDlg;
class NetLobbyDlg;
class NetServerDlg;
class NetUnitDlg;

class LoadDlg;
class TacRefDlg;

class ActiveWindow;
class Bitmap;
class DataLoader;
class FadeView;
class Font;
class FormWindow;
class Screen;
class Video;
class VideoFactory;
class Window;

// +--------------------------------------------------------------------+

class MenuScreen : public BaseScreen
{
public:
   MenuScreen();
   virtual ~MenuScreen();

   virtual void   Setup(Screen* screen);
   virtual void   TearDown();
   virtual bool   CloseTopmost();

   virtual bool   IsShown()         const { return isShown;       }
   virtual void   Show();
   virtual void   Hide();

   virtual void   ExecFrame();

   virtual void   ShowMenuDlg();
   virtual void   ShowCmpSelectDlg();
   virtual void   ShowMsnSelectDlg();
   virtual void   ShowModDlg();
   virtual void   ShowModInfoDlg();
   virtual void   ShowMsnEditDlg();
   virtual void   ShowNetClientDlg();
   virtual void   ShowNetAddrDlg();
   virtual void   ShowNetPassDlg();
   virtual void   ShowNetLobbyDlg();
   virtual void   ShowNetServerDlg();
   virtual void   ShowNetUnitDlg();
   virtual void   ShowFirstTimeDlg();
   virtual void   ShowPlayerDlg();
   virtual void   ShowTacRefDlg();
   virtual void   ShowAwardDlg();
   virtual void   ShowAudDlg();
   virtual void   ShowVidDlg();
   virtual void   ShowOptDlg();
   virtual void   ShowCtlDlg();
   virtual void   ShowJoyDlg();
   virtual void   ShowKeyDlg();
   virtual void   ShowExitDlg();
   virtual void   ShowConfirmDlg();
   virtual void   HideConfirmDlg();
   virtual void   ShowLoadDlg();
   virtual void   HideLoadDlg();

   // base screen interface:
   virtual void            ShowMsnElemDlg();
   virtual void            HideMsnElemDlg();
   virtual MsnElemDlg*     GetMsnElemDlg()   { return msnElemDlg;    }

   virtual void            ShowMsnEventDlg();
   virtual void            HideMsnEventDlg();
   virtual MsnEventDlg*    GetMsnEventDlg()  { return msnEventDlg;   }

   virtual void            ShowNavDlg();
   virtual void            HideNavDlg();
   virtual bool            IsNavShown();
   virtual NavDlg*         GetNavDlg()       { return msnEditNavDlg; }

   virtual MsnSelectDlg*   GetMsnSelectDlg() const { return msnSelectDlg;  }
   virtual ModDlg*         GetModDlg()       const { return modDlg;        }
   virtual ModInfoDlg*     GetModInfoDlg()   const { return modInfoDlg;    }
   virtual MsnEditDlg*     GetMsnEditDlg()   const { return msnEditDlg;    }
   virtual NetClientDlg*   GetNetClientDlg() const { return netClientDlg;  }
   virtual NetAddrDlg*     GetNetAddrDlg()   const { return netAddrDlg;    }
   virtual NetPassDlg*     GetNetPassDlg()   const { return netPassDlg;    }
   virtual NetLobbyDlg*    GetNetLobbyDlg()  const { return netLobbyDlg;   }
   virtual NetServerDlg*   GetNetServerDlg() const { return netServerDlg;  }
   virtual NetUnitDlg*     GetNetUnitDlg()   const { return netUnitDlg;    }
   virtual LoadDlg*        GetLoadDlg()      const { return loadDlg;       }
   virtual TacRefDlg*      GetTacRefDlg()    const { return tacRefDlg;     }

   virtual AudDlg*         GetAudDlg()       const { return auddlg;        }
   virtual VidDlg*         GetVidDlg()       const { return viddlg;        }
   virtual OptDlg*         GetOptDlg()       const { return optdlg;        }
   virtual CtlDlg*         GetCtlDlg()       const { return ctldlg;        }
   virtual JoyDlg*         GetJoyDlg()       const { return joydlg;        }
   virtual KeyDlg*         GetKeyDlg()       const { return keydlg;        }
   virtual ExitDlg*        GetExitDlg()      const { return exitdlg;       }
   virtual FirstTimeDlg*   GetFirstTimeDlg() const { return firstdlg;      }
   virtual PlayerDlg*      GetPlayerDlg()    const { return playdlg;       }
   virtual AwardShowDlg*   GetAwardDlg()     const { return awarddlg;      }
   virtual ConfirmDlg*     GetConfirmDlg()   const { return confirmdlg;    }

   virtual void            ApplyOptions();
   virtual void            CancelOptions();

private:
   void           HideAll();

   Screen*        screen;
   MenuDlg*       menudlg;

   Window*        fadewin;
   FadeView*      fadeview;
   ExitDlg*       exitdlg;
   AudDlg*        auddlg;
   VidDlg*        viddlg;
   OptDlg*        optdlg;
   CtlDlg*        ctldlg;
   JoyDlg*        joydlg;
   KeyDlg*        keydlg;
   ConfirmDlg*    confirmdlg;
   PlayerDlg*     playdlg;
   AwardShowDlg*  awarddlg;
   ModDlg*        modDlg;
   ModInfoDlg*    modInfoDlg;
   MsnSelectDlg*  msnSelectDlg;
   MsnEditDlg*    msnEditDlg;
   MsnElemDlg*    msnElemDlg;
   MsnEventDlg*   msnEventDlg;
   NavDlg*        msnEditNavDlg;
   LoadDlg*       loadDlg;
   TacRefDlg*     tacRefDlg;

   CmpSelectDlg*  cmpSelectDlg;
   FirstTimeDlg*  firstdlg;
   NetClientDlg*  netClientDlg;
   NetAddrDlg*    netAddrDlg;
   NetPassDlg*    netPassDlg;
   NetLobbyDlg*   netLobbyDlg;
   NetServerDlg*  netServerDlg;
   NetUnitDlg*    netUnitDlg;

   FormWindow*    current_dlg;
   DataLoader*    loader;

   int            wc, hc;
   bool           isShown;
};

// +--------------------------------------------------------------------+

#endif MenuScreen_h