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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: MenuScreen.h
AUTHOR: John DiCamillo
*/
#ifndef MenuScreen_h
#define MenuScreen_h
#include "Types.h"
#include "Bitmap.h"
#include "Screen.h"
#include "BaseScreen.h"
// +--------------------------------------------------------------------+
class MenuDlg;
class AudDlg;
class VidDlg;
class OptDlg;
class CtlDlg;
class JoyDlg;
class KeyDlg;
class ExitDlg;
class ConfirmDlg;
class FirstTimeDlg;
class PlayerDlg;
class AwardShowDlg;
class MsnSelectDlg;
class CmpSelectDlg;
class ModDlg;
class ModInfoDlg;
class MsnEditDlg;
class MsnElemDlg;
class MsnEventDlg;
class NetClientDlg;
class NetAddrDlg;
class NetPassDlg;
class NetLobbyDlg;
class NetServerDlg;
class NetUnitDlg;
class LoadDlg;
class TacRefDlg;
class ActiveWindow;
class Bitmap;
class DataLoader;
class FadeView;
class Font;
class FormWindow;
class Screen;
class Video;
class VideoFactory;
class Window;
// +--------------------------------------------------------------------+
class MenuScreen : public BaseScreen
{
public:
MenuScreen();
virtual ~MenuScreen();
virtual void Setup(Screen* screen);
virtual void TearDown();
virtual bool CloseTopmost();
virtual bool IsShown() const { return isShown; }
virtual void Show();
virtual void Hide();
virtual void ExecFrame();
virtual void ShowMenuDlg();
virtual void ShowCmpSelectDlg();
virtual void ShowMsnSelectDlg();
virtual void ShowModDlg();
virtual void ShowModInfoDlg();
virtual void ShowMsnEditDlg();
virtual void ShowNetClientDlg();
virtual void ShowNetAddrDlg();
virtual void ShowNetPassDlg();
virtual void ShowNetLobbyDlg();
virtual void ShowNetServerDlg();
virtual void ShowNetUnitDlg();
virtual void ShowFirstTimeDlg();
virtual void ShowPlayerDlg();
virtual void ShowTacRefDlg();
virtual void ShowAwardDlg();
virtual void ShowAudDlg();
virtual void ShowVidDlg();
virtual void ShowOptDlg();
virtual void ShowCtlDlg();
virtual void ShowJoyDlg();
virtual void ShowKeyDlg();
virtual void ShowExitDlg();
virtual void ShowConfirmDlg();
virtual void HideConfirmDlg();
virtual void ShowLoadDlg();
virtual void HideLoadDlg();
// base screen interface:
virtual void ShowMsnElemDlg();
virtual void HideMsnElemDlg();
virtual MsnElemDlg* GetMsnElemDlg() { return msnElemDlg; }
virtual void ShowMsnEventDlg();
virtual void HideMsnEventDlg();
virtual MsnEventDlg* GetMsnEventDlg() { return msnEventDlg; }
virtual void ShowNavDlg();
virtual void HideNavDlg();
virtual bool IsNavShown();
virtual NavDlg* GetNavDlg() { return msnEditNavDlg; }
virtual MsnSelectDlg* GetMsnSelectDlg() const { return msnSelectDlg; }
virtual ModDlg* GetModDlg() const { return modDlg; }
virtual ModInfoDlg* GetModInfoDlg() const { return modInfoDlg; }
virtual MsnEditDlg* GetMsnEditDlg() const { return msnEditDlg; }
virtual NetClientDlg* GetNetClientDlg() const { return netClientDlg; }
virtual NetAddrDlg* GetNetAddrDlg() const { return netAddrDlg; }
virtual NetPassDlg* GetNetPassDlg() const { return netPassDlg; }
virtual NetLobbyDlg* GetNetLobbyDlg() const { return netLobbyDlg; }
virtual NetServerDlg* GetNetServerDlg() const { return netServerDlg; }
virtual NetUnitDlg* GetNetUnitDlg() const { return netUnitDlg; }
virtual LoadDlg* GetLoadDlg() const { return loadDlg; }
virtual TacRefDlg* GetTacRefDlg() const { return tacRefDlg; }
virtual AudDlg* GetAudDlg() const { return auddlg; }
virtual VidDlg* GetVidDlg() const { return viddlg; }
virtual OptDlg* GetOptDlg() const { return optdlg; }
virtual CtlDlg* GetCtlDlg() const { return ctldlg; }
virtual JoyDlg* GetJoyDlg() const { return joydlg; }
virtual KeyDlg* GetKeyDlg() const { return keydlg; }
virtual ExitDlg* GetExitDlg() const { return exitdlg; }
virtual FirstTimeDlg* GetFirstTimeDlg() const { return firstdlg; }
virtual PlayerDlg* GetPlayerDlg() const { return playdlg; }
virtual AwardShowDlg* GetAwardDlg() const { return awarddlg; }
virtual ConfirmDlg* GetConfirmDlg() const { return confirmdlg; }
virtual void ApplyOptions();
virtual void CancelOptions();
private:
void HideAll();
Screen* screen;
MenuDlg* menudlg;
Window* fadewin;
FadeView* fadeview;
ExitDlg* exitdlg;
AudDlg* auddlg;
VidDlg* viddlg;
OptDlg* optdlg;
CtlDlg* ctldlg;
JoyDlg* joydlg;
KeyDlg* keydlg;
ConfirmDlg* confirmdlg;
PlayerDlg* playdlg;
AwardShowDlg* awarddlg;
ModDlg* modDlg;
ModInfoDlg* modInfoDlg;
MsnSelectDlg* msnSelectDlg;
MsnEditDlg* msnEditDlg;
MsnElemDlg* msnElemDlg;
MsnEventDlg* msnEventDlg;
NavDlg* msnEditNavDlg;
LoadDlg* loadDlg;
TacRefDlg* tacRefDlg;
CmpSelectDlg* cmpSelectDlg;
FirstTimeDlg* firstdlg;
NetClientDlg* netClientDlg;
NetAddrDlg* netAddrDlg;
NetPassDlg* netPassDlg;
NetLobbyDlg* netLobbyDlg;
NetServerDlg* netServerDlg;
NetUnitDlg* netUnitDlg;
FormWindow* current_dlg;
DataLoader* loader;
int wc, hc;
bool isShown;
};
// +--------------------------------------------------------------------+
#endif // MenuScreen_h
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