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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: nGenEx.lib
FILE: Menu.h
AUTHOR: John DiCamillo
OVERVIEW
========
Simple menu hierarchy class
*/
#ifndef Menu_h
#define Menu_h
#include "Types.h"
#include "List.h"
#include "Text.h"
// +-------------------------------------------------------------------+
class Menu;
class MenuItem;
class MenuHistory;
// +-------------------------------------------------------------------+
class Menu
{
public:
static const char* TYPENAME() { return "Menu"; }
Menu() { }
Menu(Text t) : title(t) { }
virtual ~Menu() { items.destroy(); }
virtual Text GetTitle() const { return title; }
virtual void SetTitle(Text t) { title = t; }
virtual Menu* GetParent() const { return parent; }
virtual void SetParent(Menu* p) { parent = p; }
virtual void AddItem(Text label, DWORD value=0, bool enabled=true);
virtual void AddItem(MenuItem* item);
virtual void AddMenu(Text label, Menu* menu, DWORD value=0);
virtual MenuItem* GetItem(int index);
virtual void SetItem(int index, MenuItem* item);
virtual int NumItems() const;
virtual void ClearItems();
ListIter<MenuItem> GetItems() { return items; }
protected:
Text title;
List<MenuItem> items;
Menu* parent;
friend class MenuItem;
};
// +-------------------------------------------------------------------+
class MenuItem
{
public:
static const char* TYPENAME() { return "MenuItem"; }
MenuItem(Text label, DWORD value=0, bool enabled=true);
virtual ~MenuItem();
virtual Text GetText() const { return text; }
virtual void SetText(Text t) { text = t; }
virtual DWORD GetData() const { return data; }
virtual void SetData(DWORD d) { data = d; }
virtual int GetEnabled() const { return enabled; }
virtual void SetEnabled(int e) { enabled = e; }
virtual int GetSelected() const { return selected; }
virtual void SetSelected(int s) { selected = s; }
virtual Menu* GetMenu() const { return menu; }
virtual void SetMenu(Menu* m) { menu = m; }
virtual Menu* GetSubmenu() const { return submenu; }
virtual void SetSubmenu(Menu* s) { submenu = s; }
protected:
Text text;
DWORD data;
int enabled;
int selected;
Menu* menu;
Menu* submenu;
friend class Menu;
};
// +-------------------------------------------------------------------+
class MenuHistory
{
public:
static const char* TYPENAME() { return "MenuHistory"; }
MenuHistory() { }
virtual ~MenuHistory() { history.clear(); }
virtual Menu* GetCurrent();
virtual Menu* GetLevel(int n);
virtual Menu* Find(const char* title);
virtual void Pop();
virtual void Push(Menu* menu);
virtual void Clear();
private:
List<Menu> history;
};
#endif // Menu_h
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