1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Simple menu hierarchy class
*/
#include "MemDebug.h"
#include "Menu.h"
// +--------------------------------------------------------------------+
void
Menu::AddItem(Text label, DWORD value, bool enabled)
{
MenuItem* item = new(__FILE__,__LINE__) MenuItem(label, value, enabled);
if (item) {
item->menu = this;
items.append(item);
}
}
void
Menu::AddItem(MenuItem* item)
{
if (item->submenu)
item->submenu->SetParent(this);
item->menu = this;
items.append(item);
}
void
Menu::AddMenu(Text label, Menu* menu, DWORD value)
{
MenuItem* item = new(__FILE__,__LINE__) MenuItem(label, value);
if (item) {
item->menu = this;
item->submenu = menu;
menu->parent = this;
items.append(item);
}
}
MenuItem*
Menu::GetItem(int index)
{
if (index >= 0 && index < items.size())
return items[index];
return 0;
}
void
Menu::SetItem(int index, MenuItem* item)
{
if (item && index >= 0 && index < items.size())
items[index] = item;
}
int
Menu::NumItems() const
{
return items.size();
}
void
Menu::ClearItems()
{
items.destroy();
}
// +--------------------------------------------------------------------+
MenuItem::MenuItem(Text label, DWORD value, bool e)
: text(label), data(value), enabled(e), submenu(0), selected(0)
{ }
MenuItem::~MenuItem()
{ }
// +--------------------------------------------------------------------+
Menu*
MenuHistory::GetCurrent()
{
int n = history.size();
if (n)
return history[n-1];
return 0;
}
Menu*
MenuHistory::GetLevel(int n)
{
if (n >= 0 && n < history.size())
return history[n];
return 0;
}
Menu*
MenuHistory::Find(const char* title)
{
for (int i = 0; i < history.size(); i++)
if (history[i]->GetTitle() == title)
return history[i];
return 0;
}
void
MenuHistory::Pop()
{
int n = history.size();
if (n)
history.removeIndex(n-1);
}
void
MenuHistory::Push(Menu* menu)
{
history.append(menu);
}
void
MenuHistory::Clear()
{
history.clear();
}
|