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/*  Project Starshatter 4.5
    Destroyer Studios LLC
    Copyright © 1997-2004. All Rights Reserved.

    SUBSYSTEM:    Stars.exe
    FILE:         LoadScreen.h
    AUTHOR:       John DiCamillo

*/

#ifndef LoadScreen_h
#define LoadScreen_h

#include "Types.h"
#include "Bitmap.h"
#include "Screen.h"

// +--------------------------------------------------------------------+

class LoadDlg;
class CmpLoadDlg;

class Bitmap;
class DataLoader;
class Font;
class Screen;
class Video;
class VideoFactory;

// +--------------------------------------------------------------------+

class LoadScreen
{
public:
   LoadScreen();
   virtual ~LoadScreen();

   virtual void         Setup(Screen* screen);
   virtual void         TearDown();
   virtual bool         CloseTopmost();

   virtual bool         IsShown()         const { return isShown; }
   virtual void         Show();
   virtual void         Hide();

   virtual void         ShowLoadDlg();
   virtual void         HideLoadDlg();
   virtual LoadDlg*     GetLoadDlg()            { return load_dlg;      }
   virtual CmpLoadDlg*  GetCmpLoadDlg()         { return cmp_load_dlg;  }

   virtual void         ExecFrame();

private:
   Screen*              screen;
   LoadDlg*             load_dlg;
   CmpLoadDlg*          cmp_load_dlg;

   bool                 isShown;
};

// +--------------------------------------------------------------------+

#endif LoadScreen_h