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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo

*/

#ifndef LoadScreen_h
#define LoadScreen_h

#include "Types.h"
#include "Bitmap.h"
#include "Screen.h"

// +--------------------------------------------------------------------+

class LoadDlg;
class CmpLoadDlg;

class Bitmap;
class DataLoader;
class Font;
class Screen;
class Video;
class VideoFactory;

// +--------------------------------------------------------------------+

class LoadScreen
{
public:
    LoadScreen();
    virtual ~LoadScreen();

    virtual void         Setup(Screen* screen);
    virtual void         TearDown();
    virtual bool         CloseTopmost();

    virtual bool         IsShown()         const { return isShown; }
    virtual void         Show();
    virtual void         Hide();

    virtual void         ShowLoadDlg();
    virtual void         HideLoadDlg();
    virtual LoadDlg*     GetLoadDlg()            { return load_dlg;      }
    virtual CmpLoadDlg*  GetCmpLoadDlg()         { return cmp_load_dlg;  }

    virtual void         ExecFrame();

private:
    Screen*              screen;
    LoadDlg*             load_dlg;
    CmpLoadDlg*          cmp_load_dlg;

    bool                 isShown;
};

// +--------------------------------------------------------------------+

#endif  // LoadScreen_h