blob: 337a19daf32f08f3a51a46b9867784bd95f991ee (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
|
/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars
FILE: LoadScreen.cpp
AUTHOR: John DiCamillo
*/
#include "MemDebug.h"
#include "LoadScreen.h"
#include "LoadDlg.h"
#include "CmpLoadDlg.h"
#include "Starshatter.h"
#include "Game.h"
#include "Video.h"
#include "Screen.h"
#include "FormDef.h"
#include "Window.h"
#include "ActiveWindow.h"
#include "Mouse.h"
#include "Color.h"
#include "Bitmap.h"
#include "Font.h"
#include "FontMgr.h"
#include "DataLoader.h"
#include "Resource.h"
// +--------------------------------------------------------------------+
LoadScreen::LoadScreen()
: screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false)
{ }
LoadScreen::~LoadScreen()
{
TearDown();
}
// +--------------------------------------------------------------------+
void
LoadScreen::Setup(Screen* s)
{
if (!s)
return;
screen = s;
DataLoader* loader = DataLoader::GetLoader();
loader->UseFileSystem(true);
// create windows
FormDef load_def("LoadDlg", 0);
load_def.Load("LoadDlg");
load_dlg = new(__FILE__,__LINE__) LoadDlg(screen, load_def);
FormDef cmp_load_def("CmpLoadDlg", 0);
cmp_load_def.Load("CmpLoadDlg");
cmp_load_dlg = new(__FILE__,__LINE__) CmpLoadDlg(screen, cmp_load_def);
loader->UseFileSystem(Starshatter::UseFileSystem());
ShowLoadDlg();
}
// +--------------------------------------------------------------------+
void
LoadScreen::TearDown()
{
if (screen) {
if (load_dlg) screen->DelWindow(load_dlg);
if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg);
}
delete load_dlg;
delete cmp_load_dlg;
load_dlg = 0;
cmp_load_dlg = 0;
screen = 0;
}
// +--------------------------------------------------------------------+
void
LoadScreen::ExecFrame()
{
Game::SetScreenColor(Color::Black);
if (load_dlg && load_dlg->IsShown())
load_dlg->ExecFrame();
if (cmp_load_dlg && cmp_load_dlg->IsShown())
cmp_load_dlg->ExecFrame();
}
// +--------------------------------------------------------------------+
bool
LoadScreen::CloseTopmost()
{
return false;
}
void
LoadScreen::Show()
{
if (!isShown) {
ShowLoadDlg();
isShown = true;
}
}
void
LoadScreen::Hide()
{
if (isShown) {
HideLoadDlg();
isShown = false;
}
}
// +--------------------------------------------------------------------+
void
LoadScreen::ShowLoadDlg()
{
if (load_dlg) load_dlg->Hide();
if (cmp_load_dlg) cmp_load_dlg->Hide();
Starshatter* stars = Starshatter::GetInstance();
// show campaign load dialog if available and loading campaign
if (stars && cmp_load_dlg) {
if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
stars->GetGameMode() == Starshatter::CMPN_MODE) {
cmp_load_dlg->Show();
Mouse::Show(false);
return;
}
}
// otherwise, show regular load dialog
if (load_dlg) {
load_dlg->Show();
Mouse::Show(false);
}
}
// +--------------------------------------------------------------------+
void
LoadScreen::HideLoadDlg()
{
if (load_dlg && load_dlg->IsShown())
load_dlg->Hide();
if (cmp_load_dlg && cmp_load_dlg->IsShown())
cmp_load_dlg->Hide();
}
|