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/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars
FILE: LoadScreen.cpp
AUTHOR: John DiCamillo
*/
#include "MemDebug.h"
#include "LoadScreen.h"
#include "LoadDlg.h"
#include "CmpLoadDlg.h"
#include "Starshatter.h"
#include "Game.h"
#include "Video.h"
#include "Screen.h"
#include "FormDef.h"
#include "Window.h"
#include "ActiveWindow.h"
#include "Mouse.h"
#include "Color.h"
#include "Bitmap.h"
#include "Font.h"
#include "FontMgr.h"
#include "DataLoader.h"
#include "Resource.h"
// +--------------------------------------------------------------------+
LoadScreen::LoadScreen()
: screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false)
{ }
LoadScreen::~LoadScreen()
{
TearDown();
}
// +--------------------------------------------------------------------+
void
LoadScreen::Setup(Screen* s)
{
if (!s)
return;
screen = s;
DataLoader* loader = DataLoader::GetLoader();
loader->UseFileSystem(true);
// create windows
FormDef load_def("LoadDlg", 0);
load_def.Load("LoadDlg");
load_dlg = new(__FILE__,__LINE__) LoadDlg(screen, load_def);
FormDef cmp_load_def("CmpLoadDlg", 0);
cmp_load_def.Load("CmpLoadDlg");
cmp_load_dlg = new(__FILE__,__LINE__) CmpLoadDlg(screen, cmp_load_def);
loader->UseFileSystem(Starshatter::UseFileSystem());
ShowLoadDlg();
}
// +--------------------------------------------------------------------+
void
LoadScreen::TearDown()
{
if (screen) {
if (load_dlg) screen->DelWindow(load_dlg);
if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg);
}
delete load_dlg;
delete cmp_load_dlg;
load_dlg = 0;
cmp_load_dlg = 0;
screen = 0;
}
// +--------------------------------------------------------------------+
void
LoadScreen::ExecFrame()
{
Game::SetScreenColor(Color::Black);
if (load_dlg && load_dlg->IsShown())
load_dlg->ExecFrame();
if (cmp_load_dlg && cmp_load_dlg->IsShown())
cmp_load_dlg->ExecFrame();
}
// +--------------------------------------------------------------------+
bool
LoadScreen::CloseTopmost()
{
return false;
}
void
LoadScreen::Show()
{
if (!isShown) {
ShowLoadDlg();
isShown = true;
}
}
void
LoadScreen::Hide()
{
if (isShown) {
HideLoadDlg();
isShown = false;
}
}
// +--------------------------------------------------------------------+
void
LoadScreen::ShowLoadDlg()
{
if (load_dlg) load_dlg->Hide();
if (cmp_load_dlg) cmp_load_dlg->Hide();
Starshatter* stars = Starshatter::GetInstance();
// show campaign load dialog if available and loading campaign
if (stars && cmp_load_dlg) {
if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
stars->GetGameMode() == Starshatter::CMPN_MODE) {
cmp_load_dlg->Show();
Mouse::Show(false);
return;
}
}
// otherwise, show regular load dialog
if (load_dlg) {
load_dlg->Show();
Mouse::Show(false);
}
}
// +--------------------------------------------------------------------+
void
LoadScreen::HideLoadDlg()
{
if (load_dlg && load_dlg->IsShown())
load_dlg->Hide();
if (cmp_load_dlg && cmp_load_dlg->IsShown())
cmp_load_dlg->Hide();
}
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