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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         LoadDlg.cpp
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Loading progress dialog box
*/


#include "MemDebug.h"
#include "LoadDlg.h"
#include "Starshatter.h"

#include "Game.h"
#include "DataLoader.h"
#include "Video.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "ListBox.h"
#include "ComboBox.h"
#include "Slider.h"
#include "FormatUtil.h"

// +--------------------------------------------------------------------+

LoadDlg::LoadDlg(Screen* s, FormDef& def)
: FormWindow(s, 0, 0, s->Width(), s->Height()), 
progress(0), activity(0)
{
	Init(def);
}

LoadDlg::~LoadDlg()
{
}

void
LoadDlg::RegisterControls()
{
	title    = FindControl(100);
	activity = FindControl(101);
	progress = (Slider*) FindControl(102);
}

// +--------------------------------------------------------------------+

void
LoadDlg::ExecFrame()
{
	Starshatter* stars = Starshatter::GetInstance();

	if (stars) {
		if (title) {
			if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
					stars->GetGameMode() == Starshatter::CMPN_MODE)
			title->SetText(Game::GetText("LoadDlg.campaign"));

			else if (stars->GetGameMode() == Starshatter::MENU_MODE)
			title->SetText(Game::GetText("LoadDlg.tac-ref"));

			else
			title->SetText(Game::GetText("LoadDlg.mission"));
		}

		activity->SetText(stars->GetLoadActivity());
		progress->SetValue(stars->GetLoadProgress());
	}
}

// +--------------------------------------------------------------------+