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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Dynamic Light Source
*/
#include "MemDebug.h"
#include "Light.h"
#include "Scene.h"
// +--------------------------------------------------------------------+
int Light::id_key = 1;
// +--------------------------------------------------------------------+
Light::Light(float l, float dl, int time)
: id(id_key++), type(LIGHT_POINT), life(time),
light(l), dldt(dl), color(255,255,255),
active(true), shadow(false), scene(0)
{ }
// +--------------------------------------------------------------------+
Light::~Light()
{ }
// +--------------------------------------------------------------------+
void
Light::Update()
{
if (dldt < 1.0f)
light *= dldt;
if (life > 0) life--;
}
// +--------------------------------------------------------------------+
void
Light::Destroy()
{
if (scene)
scene->DelLight(this);
delete this;
}
// +--------------------------------------------------------------------+
void
Light::MoveTo(const Point& dst)
{
//if (type != LIGHT_DIRECTIONAL)
loc = dst;
}
void
Light::TranslateBy(const Point& ref)
{
if (type != LIGHT_DIRECTIONAL)
loc = loc - ref;
}
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