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/*  Starshatter OpenSource Distribution
    Copyright (c) 1997-2004, Destroyer Studios LLC.
    All Rights Reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice,
      this list of conditions and the following disclaimer in the documentation
      and/or other materials provided with the distribution.
    * Neither the name "Destroyer Studios" nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    POSSIBILITY OF SUCH DAMAGE.

    SUBSYSTEM:    Stars.exe
    FILE:         KeyMap.cpp
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Weapon class
*/

#include "MemDebug.h"
#include "Keyboard.h"
#include "KeyMap.h"
#include "Game.h"
#include "Ship.h"

// +----------------------------------------------------------------------+

struct KeyName
{
    int         category;
    int         key;
    const char* name;
    const char* desc;
};

static KeyName key_action_table[] = {
    { KeyMap::KEY_FLIGHT,  KEY_PLUS_X,          "KEY_PLUS_X",        "Translate Right"       },
    { KeyMap::KEY_FLIGHT,  KEY_MINUS_X,         "KEY_MINUS_X",       "Translate Left"        },
    { KeyMap::KEY_FLIGHT,  KEY_PLUS_Y,          "KEY_PLUS_Y",        "Translate Forward"     },
    { KeyMap::KEY_FLIGHT,  KEY_MINUS_Y,         "KEY_MINUS_Y",       "Translate Aft"         },
    { KeyMap::KEY_FLIGHT,  KEY_PLUS_Z,          "KEY_PLUS_Z",        "Translate Up"          },
    { KeyMap::KEY_FLIGHT,  KEY_MINUS_Z,         "KEY_MINUS_Z",       "Translate Down"        },

    { KeyMap::KEY_FLIGHT,  KEY_PITCH_UP,        "KEY_PITCH_UP",      "Pitch Up"              },
    { KeyMap::KEY_FLIGHT,  KEY_PITCH_DOWN,      "KEY_PITCH_DOWN",    "Pitch Down"            },
    { KeyMap::KEY_FLIGHT,  KEY_YAW_LEFT,        "KEY_YAW_LEFT",      "Yaw Left"              },
    { KeyMap::KEY_FLIGHT,  KEY_YAW_RIGHT,       "KEY_YAW_RIGHT",     "Yaw Right"             },
    { KeyMap::KEY_FLIGHT,  KEY_ROLL_LEFT,       "KEY_ROLL_LEFT",     "Roll Left"             },
    { KeyMap::KEY_FLIGHT,  KEY_ROLL_RIGHT,      "KEY_ROLL_RIGHT",    "Roll Right"            },
    { KeyMap::KEY_FLIGHT,  KEY_CENTER,          "KEY_CENTER",        "Center"                },
    { KeyMap::KEY_FLIGHT,  KEY_ROLL_ENABLE,     "KEY_ROLL_ENABLE",   "Roll Enable"           }, 
    { KeyMap::KEY_FLIGHT,  KEY_SWAP_ROLL_YAW,   "KEY_SWAP_ROLL_YAW", "Swap Ctrl Axes"        }, 

    { KeyMap::KEY_WEAPONS, KEY_ACTION_0,        "KEY_ACTION_0",      "Fire Primary"   },
    { KeyMap::KEY_WEAPONS, KEY_ACTION_1,        "KEY_ACTION_1",      "Fire Secondary" },
    { KeyMap::KEY_WEAPONS, KEY_ACTION_2,        "KEY_ACTION_2",      "Action 2"       },
    { KeyMap::KEY_WEAPONS, KEY_ACTION_3,        "KEY_ACTION_3",      "Action 3"       },

    { KeyMap::KEY_FLIGHT,  KEY_CONTROL_MODEL,   "KEY_CONTROL_MODEL"  },

    { KeyMap::KEY_FLIGHT,  KEY_MOUSE_SELECT,    "KEY_MOUSE_SELECT"   },
    { KeyMap::KEY_FLIGHT,  KEY_MOUSE_SENSE,     "KEY_MOUSE_SENSE"    },
    { KeyMap::KEY_FLIGHT,  KEY_MOUSE_SWAP,      "KEY_MOUSE_SWAP"     },
    { KeyMap::KEY_FLIGHT,  KEY_MOUSE_INVERT,    "KEY_MOUSE_INVERT"   },
    { KeyMap::KEY_FLIGHT,  KEY_MOUSE_ACTIVE,    "KEY_MOUSE_ACTIVE",  "Toggle Mouse Ctrl"     },

    { KeyMap::KEY_FLIGHT,  KEY_JOY_SELECT,      "KEY_JOY_SELECT"     },
    { KeyMap::KEY_FLIGHT,  KEY_JOY_RUDDER,      "KEY_JOY_RUDDER"     },
    { KeyMap::KEY_FLIGHT,  KEY_JOY_THROTTLE,    "KEY_JOY_THROTTLE"   },
    { KeyMap::KEY_FLIGHT,  KEY_JOY_SENSE,       "KEY_JOY_SENSE"      },
    { KeyMap::KEY_FLIGHT,  KEY_JOY_DEAD_ZONE,   "KEY_JOY_DEAD_ZONE"  },
    { KeyMap::KEY_FLIGHT,  KEY_JOY_SWAP,        "KEY_JOY_SWAP"       },

    { KeyMap::KEY_FLIGHT,  KEY_AXIS_YAW,               "KEY_AXIS_YAW"             },
    { KeyMap::KEY_FLIGHT,  KEY_AXIS_PITCH,             "KEY_AXIS_PITCH"           },
    { KeyMap::KEY_FLIGHT,  KEY_AXIS_ROLL,              "KEY_AXIS_ROLL"            },
    { KeyMap::KEY_FLIGHT,  KEY_AXIS_THROTTLE,          "KEY_AXIS_THROTTLE"        },
    { KeyMap::KEY_FLIGHT,  KEY_AXIS_YAW_INVERT,        "KEY_AXIS_YAW_INVERT"      },
    { KeyMap::KEY_FLIGHT,  KEY_AXIS_PITCH_INVERT,      "KEY_AXIS_PITCH_INVERT"    },
    { KeyMap::KEY_FLIGHT,  KEY_AXIS_ROLL_INVERT,       "KEY_AXIS_ROLL_INVERT"     },
    { KeyMap::KEY_FLIGHT,  KEY_AXIS_THROTTLE_INVERT,   "KEY_AXIS_THROTTLE_INVERT" },

    { KeyMap::KEY_MISC,    KEY_EXIT,            "KEY_EXIT",          "Exit"           },
    { KeyMap::KEY_MISC,    KEY_PAUSE,           "KEY_PAUSE",         "Pause"          },
    // { KeyMap::KEY_VIEW,    KEY_NEXT_VIEW,       "KEY_NEXT_VIEW",     "Next View"      },
    { KeyMap::KEY_VIEW,    KEY_TARGET_PADLOCK,  "KEY_TARGET_PADLOCK","Padlock Target" },
    { KeyMap::KEY_VIEW,    KEY_THREAT_PADLOCK,  "KEY_THREAT_PADLOCK","Padlock Threat" },
    { KeyMap::KEY_WEAPONS, KEY_LOCK_TARGET,     "KEY_LOCK_TARGET",   "Lock Target"    },
    { KeyMap::KEY_WEAPONS, KEY_LOCK_THREAT,     "KEY_LOCK_THREAT",   "Lock Threat"    },
    { KeyMap::KEY_WEAPONS, KEY_LOCK_CLOSEST_SHIP,   "KEY_LOCK_CLOSEST_SHIP",     "Lock Closest Ship"    },
    { KeyMap::KEY_WEAPONS, KEY_LOCK_CLOSEST_THREAT, "KEY_LOCK_CLOSEST_THREAT",   "Lock Closest Threat"  },
    { KeyMap::KEY_WEAPONS, KEY_LOCK_HOSTILE_SHIP,   "KEY_LOCK_HOSTILE_SHIP",     "Lock Hostile Ship"    },
    { KeyMap::KEY_WEAPONS, KEY_LOCK_HOSTILE_THREAT, "KEY_LOCK_HOSTILE_THREAT",   "Lock Hostile Threat"  },
    { KeyMap::KEY_WEAPONS, KEY_CYCLE_SUBTARGET, "KEY_CYCLE_SUBTARGET",   "Target Subsystem"  },
    { KeyMap::KEY_WEAPONS, KEY_PREV_SUBTARGET,  "KEY_PREV_SUBTARGET",    "Previous Subsystem"  },
    { KeyMap::KEY_FLIGHT,  KEY_AUTO_NAV,        "KEY_AUTO_NAV",      "Autonav"        },
    { KeyMap::KEY_MISC,    KEY_TIME_COMPRESS,   "KEY_TIME_COMPRESS", "Compress Time"  },
    { KeyMap::KEY_MISC,    KEY_TIME_EXPAND,     "KEY_TIME_EXPAND",   "Expand Time"    },
    { KeyMap::KEY_MISC,    KEY_TIME_SKIP,       "KEY_TIME_SKIP",     "Skip to Next Event" },

    { KeyMap::KEY_FLIGHT,  KEY_THROTTLE_UP,     "KEY_THROTTLE_UP",   "Throttle Up"    },
    { KeyMap::KEY_FLIGHT,  KEY_THROTTLE_DOWN,   "KEY_THROTTLE_DOWN", "Throttle Down"  },
    { KeyMap::KEY_FLIGHT,  KEY_THROTTLE_ZERO,   "KEY_THROTTLE_ZERO", "All Stop"       },
    { KeyMap::KEY_FLIGHT,  KEY_THROTTLE_FULL,   "KEY_THROTTLE_FULL", "Full Throttle"  },
    { KeyMap::KEY_FLIGHT,  KEY_AUGMENTER,       "KEY_AUGMENTER",     "Augmenter"      },
    { KeyMap::KEY_FLIGHT,  KEY_FLCS_MODE_AUTO,  "KEY_FLCS_MODE_AUTO","FLCS Mode Toggle"  },
    { KeyMap::KEY_FLIGHT,  KEY_COMMAND_MODE,    "KEY_COMMAND_MODE",  "CMD Mode Toggle"   },
    { KeyMap::KEY_FLIGHT,  KEY_DROP_ORBIT,      "KEY_DROP_ORBIT",    "Break Orbit"    },
    { KeyMap::KEY_FLIGHT,  KEY_GEAR_TOGGLE,     "KEY_GEAR_TOGGLE",   "Landing Gear"   },
    { KeyMap::KEY_FLIGHT,  KEY_NAVLIGHT_TOGGLE, "KEY_NAVLIGHT_TOGGLE","Nav Lights"    },

    { KeyMap::KEY_WEAPONS, KEY_CYCLE_PRIMARY,   "KEY_CYCLE_PRIMARY", "Cycle Primary"  },
    { KeyMap::KEY_WEAPONS, KEY_CYCLE_SECONDARY, "KEY_CYCLE_SECONDARY", "Cycle Secondary" },

    { KeyMap::KEY_VIEW,    KEY_HUD_INST,        "KEY_HUD_INST",      "Instr. Display" },
    { KeyMap::KEY_VIEW,    KEY_CAM_BRIDGE,      "KEY_CAM_BRIDGE",    "Bridge Cam"     },
    { KeyMap::KEY_VIEW,    KEY_CAM_VIRT,        "KEY_CAM_VIRT",      "Virtual Cockpit" },
    { KeyMap::KEY_VIEW,    KEY_CAM_CHASE,       "KEY_CAM_CHASE",     "Chase Cam"      },
    { KeyMap::KEY_VIEW,    KEY_CAM_DROP,        "KEY_CAM_DROP",      "Drop Cam"       },
    { KeyMap::KEY_VIEW,    KEY_CAM_EXTERN,      "KEY_CAM_EXTERN",    "Orbit Cam"      },
    { KeyMap::KEY_MISC,    KEY_HUD_MODE,        "KEY_HUD_MODE",      "HUD Mode"       },
    { KeyMap::KEY_MISC,    KEY_HUD_COLOR,       "KEY_HUD_COLOR",     "HUD Color"      },
    { KeyMap::KEY_MISC,    KEY_HUD_WARN,        "KEY_HUD_WARN",      "Master Caution" },
    { KeyMap::KEY_MISC,    KEY_NAV_DLG,         "KEY_NAV_DLG",       "NAV Window"     },
    { KeyMap::KEY_MISC,    KEY_WEP_DLG,         "KEY_WEP_DLG",       "TAC Overlay"    },
    { KeyMap::KEY_MISC,    KEY_FLT_DLG,         "KEY_FLT_DLG",       "FLT Window"     },
    { KeyMap::KEY_MISC,    KEY_ENG_DLG,         "KEY_ENG_DLG",       "ENG Window"     },

    { KeyMap::KEY_VIEW,    KEY_ZOOM_WIDE,       "KEY_ZOOM_WIDE",     "Toggle Wide Angle"      },
    { KeyMap::KEY_VIEW,    KEY_ZOOM_IN,         "KEY_ZOOM_IN",       "Zoom In"        },
    { KeyMap::KEY_VIEW,    KEY_ZOOM_OUT,        "KEY_ZOOM_OUT",      "Zoom Out"       },

    { KeyMap::KEY_VIEW,    KEY_CAM_VIRT_PLUS_AZ,   "KEY_CAM_VIRT_PLUS_AZ",       "Look Left"        },
    { KeyMap::KEY_VIEW,    KEY_CAM_VIRT_MINUS_AZ,  "KEY_CAM_VIRT_MINUS_AZ",      "Look Right"       },
    { KeyMap::KEY_VIEW,    KEY_CAM_VIRT_PLUS_EL,   "KEY_CAM_VIRT_PLUS_EL",       "Look Up"          },
    { KeyMap::KEY_VIEW,    KEY_CAM_VIRT_MINUS_EL,  "KEY_CAM_VIRT_MINUS_EL",      "Look Down"        },
    { KeyMap::KEY_VIEW,    KEY_CAM_CYCLE_OBJECT,   "KEY_CAM_CYCLE_OBJECT",       "View Next Object" },
    { KeyMap::KEY_VIEW,    KEY_CAM_EXT_PLUS_AZ,    "KEY_CAM_EXT_PLUS_AZ",        "View Spin Left"   },
    { KeyMap::KEY_VIEW,    KEY_CAM_EXT_MINUS_AZ,   "KEY_CAM_EXT_MINUS_AZ",       "View Spin Right"  },
    { KeyMap::KEY_VIEW,    KEY_CAM_EXT_PLUS_EL,    "KEY_CAM_EXT_PLUS_EL",        "View Raise"       },
    { KeyMap::KEY_VIEW,    KEY_CAM_EXT_MINUS_EL,   "KEY_CAM_EXT_MINUS_EL",       "View Lower"       },
    { KeyMap::KEY_VIEW,    KEY_CAM_EXT_PLUS_RANGE, "KEY_CAM_EXT_PLUS_RANGE",     "View Farther"     },
    { KeyMap::KEY_VIEW,    KEY_CAM_EXT_MINUS_RANGE,"KEY_CAM_EXT_MINUS_RANGE",    "View Closer"      },
    { KeyMap::KEY_VIEW,    KEY_CAM_VIEW_SELECTION, "KEY_CAM_VIEW_SELECTION",     "View Selection"   },

    { KeyMap::KEY_WEAPONS, KEY_TARGET_SELECTION,   "KEY_TARGET_SELECTION",       "Target Selection" },
    { KeyMap::KEY_MISC,    KEY_RADIO_MENU,         "KEY_RADIO_MENU",             "Radio Call"       },
    { KeyMap::KEY_MISC,    KEY_QUANTUM_MENU,       "KEY_QUANTUM_MENU",           "Quantum Drive"    },

    { KeyMap::KEY_MISC,    KEY_MFD1,               "KEY_MFD1", "MFD 1"                 },
    { KeyMap::KEY_MISC,    KEY_MFD2,               "KEY_MFD2", "MFD 2"                 },
    { KeyMap::KEY_MISC,    KEY_MFD3,               "KEY_MFD3", "MFD 3"                 },
    { KeyMap::KEY_MISC,    KEY_MFD4,               "KEY_MFD4", "MFD 4"                 },
    { KeyMap::KEY_MISC,    KEY_SELF_DESTRUCT,      "KEY_SELF_DESTRUCT",       "Self Destruct"                 },

    { KeyMap::KEY_MISC,    KEY_COMM_ATTACK_TGT,    "KEY_COMM_ATTACK_TGT",     "'Attack Tgt'"       },
    { KeyMap::KEY_MISC,    KEY_COMM_ESCORT_TGT,    "KEY_COMM_ESCORT_TGT",     "'Escort Tgt'"       },
    { KeyMap::KEY_MISC,    KEY_COMM_WEP_FREE,      "KEY_COMM_WEP_FREE",       "'Break & Attack'"   },
    { KeyMap::KEY_MISC,    KEY_COMM_WEP_HOLD,      "KEY_COMM_WEP_HOLD",       "'Form Up'"          },
    { KeyMap::KEY_MISC,    KEY_COMM_COVER_ME,      "KEY_COMM_COVER_ME",       "'Help Me Out!'"     },
    { KeyMap::KEY_MISC,    KEY_COMM_SKIP_NAV,      "KEY_COMM_SKIP_NAV",       "'Skip Navpoint'"    },
    { KeyMap::KEY_MISC,    KEY_COMM_RETURN_TO_BASE,"KEY_COMM_RETURN_TO_BASE", "'Return to Base'"   },
    { KeyMap::KEY_MISC,    KEY_COMM_CALL_INBOUND,  "KEY_COMM_CALL_INBOUND",   "'Call Inbound'"     },
    { KeyMap::KEY_MISC,    KEY_COMM_REQUEST_PICTURE, "KEY_COMM_REQUEST_PICTURE", "'Request Picture'"     },
    { KeyMap::KEY_MISC,    KEY_COMM_REQUEST_SUPPORT, "KEY_COMM_REQUEST_SUPPORT", "'Request Support'"     },
    { KeyMap::KEY_MISC,    KEY_CHAT_BROADCAST,     "KEY_CHAT_BROADCAST",      "Chat Broadcast" },
    { KeyMap::KEY_MISC,    KEY_CHAT_TEAM,          "KEY_CHAT_TEAM",           "Chat Team" },
    { KeyMap::KEY_MISC,    KEY_CHAT_WING,          "KEY_CHAT_WING",           "Chat Wingman" },
    { KeyMap::KEY_MISC,    KEY_CHAT_UNIT,          "KEY_CHAT_UNIT",           "Chat Unit" },

    { KeyMap::KEY_WEAPONS, KEY_SHIELDS_UP,         "KEY_SHIELDS_UP",          "Raise Shields" },
    { KeyMap::KEY_WEAPONS, KEY_SHIELDS_DOWN,       "KEY_SHIELDS_DOWN",        "Lower Shields" },
    { KeyMap::KEY_WEAPONS, KEY_SHIELDS_FULL,       "KEY_SHIELDS_FULL",        "Full Shields" },
    { KeyMap::KEY_WEAPONS, KEY_SHIELDS_ZERO,       "KEY_SHIELDS_ZERO",        "Zero Shields" },

    { KeyMap::KEY_WEAPONS, KEY_SENSOR_MODE,        "KEY_SENSOR_MODE",         "Sensor Mode"  },
    { KeyMap::KEY_WEAPONS, KEY_SENSOR_GROUND_MODE, "KEY_SENSOR_GROUND_MODE",  "Sensor AGM"   },
    { KeyMap::KEY_WEAPONS, KEY_SENSOR_BEAM,        "KEY_SENSOR_BEAM",         "Sensor Sweep Angle" },
    { KeyMap::KEY_WEAPONS, KEY_SENSOR_RANGE_PLUS,  "KEY_SENSOR_RANGE_PLUS",   "Inc Sensor Range" },
    { KeyMap::KEY_WEAPONS, KEY_SENSOR_RANGE_MINUS, "KEY_SENSOR_RANGE_MINUS",  "Dec Sensor Range" },
    { KeyMap::KEY_WEAPONS, KEY_EMCON_PLUS,         "KEY_EMCON_PLUS",          "Inc EMCON Level" },
    { KeyMap::KEY_WEAPONS, KEY_EMCON_MINUS,        "KEY_EMCON_MINUS",         "Dec EMCON Level" },

    { KeyMap::KEY_WEAPONS, KEY_DECOY,              "KEY_DECOY",               "Launch Decoy" },
    { KeyMap::KEY_WEAPONS, KEY_LAUNCH_PROBE,       "KEY_LAUNCH_PROBE",        "Launch Probe" },

};

static KeyName key_key_table[] = {
    { 0, VK_ESCAPE,            "VK_ESCAPE",      "Escape"       },
    { 0, VK_UP,                "VK_UP",          "Up"           },
    { 0, VK_DOWN,              "VK_DOWN",        "Down"         },
    { 0, VK_LEFT,              "VK_LEFT",        "Left"         },
    { 0, VK_RIGHT,             "VK_RIGHT",       "Right"        },
    { 0, VK_NEXT,              "VK_NEXT",        "Pg Down"      },
    { 0, VK_PRIOR,             "VK_PRIOR",       "Pg Up"        },
    { 0, VK_ADD,               "VK_ADD",         "+"            },
    { 0, VK_SUBTRACT,          "VK_SUBTRACT",    "-"            },
    { 0, VK_MULTIPLY,          "VK_MULTIPLY",    "*"            },
    { 0, VK_DIVIDE,            "VK_DIVIDE",      "/"            },
    { 0, VK_SPACE,             "VK_SPACE",       "Space"        },
    { 0, VK_TAB,               "VK_TAB",         "Tab"          },
    { 0, VK_RETURN,            "VK_RETURN",      "Enter"        },
    { 0, VK_HOME,              "VK_HOME",        "Home"         },
    { 0, VK_END,               "VK_END",         "End"          },
    { 0, VK_SHIFT,             "VK_SHIFT",       "Shift"        },
    { 0, VK_CONTROL,           "VK_CONTROL",     "Ctrl"         },
    { 0, VK_MENU,              "VK_MENU",        "Alt"          },

    { 0, VK_DECIMAL,           "VK_DECIMAL",     "."            },
    { 0, VK_SEPARATOR,         "VK_SEPARATOR",   "Separator"    },
    { 0, VK_PAUSE,             "VK_PAUSE",       "Pause"        },
    { 0, VK_BACK,              "VK_BACK",        "Backspace"    },
    { 0, VK_INSERT,            "VK_INSERT",      "Insert"       },
    { 0, VK_DELETE,            "VK_DELETE",      "Delete"       },
    { 0, 20,                   "CAP",            "CapsLock"     },
    { 0, 144,                  "NUM",            "NumLock"      },
    { 0, 145,                  "SCROLL",         "Scroll"       },
    { 0, 44,                   "PRINT",          "PrintScr"     },
    
    { 0, VK_NUMPAD0,           "VK_NUMPAD0",     "Num 0"        },
    { 0, VK_NUMPAD1,           "VK_NUMPAD1",     "Num 1"        },
    { 0, VK_NUMPAD2,           "VK_NUMPAD2",     "Num 2"        },
    { 0, VK_NUMPAD3,           "VK_NUMPAD3",     "Num 3"        },
    { 0, VK_NUMPAD4,           "VK_NUMPAD4",     "Num 4"        },
    { 0, VK_NUMPAD5,           "VK_NUMPAD5",     "Num 5"        },
    { 0, VK_NUMPAD6,           "VK_NUMPAD6",     "Num 6"        },
    { 0, VK_NUMPAD7,           "VK_NUMPAD7",     "Num 7"        },
    { 0, VK_NUMPAD8,           "VK_NUMPAD8",     "Num 8"        },
    { 0, VK_NUMPAD9,           "VK_NUMPAD9",     "Num 9"        },

    { 0, VK_F1,                "VK_F1",          "F1"           },
    { 0, VK_F2,                "VK_F2",          "F2"           },
    { 0, VK_F3,                "VK_F3",          "F3"           },
    { 0, VK_F4,                "VK_F4",          "F4"           },
    { 0, VK_F5,                "VK_F5",          "F5"           },
    { 0, VK_F6,                "VK_F6",          "F6"           },
    { 0, VK_F7,                "VK_F7",          "F7"           },
    { 0, VK_F8,                "VK_F8",          "F8"           },
    { 0, VK_F9,                "VK_F9",          "F9"           },
    { 0, VK_F10,               "VK_F10",         "F10"          },
    { 0, VK_F11,               "VK_F11",         "F11"          },
    { 0, VK_F12,               "VK_F12",         "F12"          },

    { 0, KEY_JOY_1,            "KEY_JOY_1",      "Joy 1"        },
    { 0, KEY_JOY_2,            "KEY_JOY_2",      "Joy 2"        },
    { 0, KEY_JOY_3,            "KEY_JOY_3",      "Joy 3"        },
    { 0, KEY_JOY_4,            "KEY_JOY_4",      "Joy 4"        },
    { 0, KEY_JOY_5,            "KEY_JOY_5",      "Joy 5"        },
    { 0, KEY_JOY_6,            "KEY_JOY_6",      "Joy 6"        },
    { 0, KEY_JOY_7,            "KEY_JOY_7",      "Joy 7"        },
    { 0, KEY_JOY_8,            "KEY_JOY_8",      "Joy 8"        },
    { 0, KEY_JOY_9,            "KEY_JOY_9",      "Joy 9"        },
    { 0, KEY_JOY_10,           "KEY_JOY_10",     "Joy 10"       },
    { 0, KEY_JOY_11,           "KEY_JOY_11",     "Joy 11"       },
    { 0, KEY_JOY_12,           "KEY_JOY_12",     "Joy 12"       },
    { 0, KEY_JOY_13,           "KEY_JOY_13",     "Joy 13"       },
    { 0, KEY_JOY_14,           "KEY_JOY_14",     "Joy 14"       },
    { 0, KEY_JOY_15,           "KEY_JOY_15",     "Joy 15"       },
    { 0, KEY_JOY_16,           "KEY_JOY_16",     "Joy 16"       },

    { 0, KEY_POV_0_UP,         "KEY_POV_0_UP",      "Hat 1 Up"     },
    { 0, KEY_POV_0_DOWN,       "KEY_POV_0_DOWN",    "Hat 1 Down"   },
    { 0, KEY_POV_0_LEFT,       "KEY_POV_0_LEFT",    "Hat 1 Left"   },
    { 0, KEY_POV_0_RIGHT,      "KEY_POV_0_RIGHT",   "Hat 1 Right"  },
    { 0, KEY_POV_1_UP,         "KEY_POV_1_UP",      "Hat 2 Up"     },
    { 0, KEY_POV_1_DOWN,       "KEY_POV_1_DOWN",    "Hat 2 Down"   },
    { 0, KEY_POV_1_LEFT,       "KEY_POV_1_LEFT",    "Hat 2 Left"   },
    { 0, KEY_POV_1_RIGHT,      "KEY_POV_1_RIGHT",   "Hat 2 Right"  },
    { 0, KEY_POV_2_UP,         "KEY_POV_2_UP",      "Hat 3 Up"     },
    { 0, KEY_POV_2_DOWN,       "KEY_POV_2_DOWN",    "Hat 3 Down"   },
    { 0, KEY_POV_2_LEFT,       "KEY_POV_2_LEFT",    "Hat 3 Left"   },
    { 0, KEY_POV_2_RIGHT,      "KEY_POV_2_RIGHT",   "Hat 3 Right"  },
    { 0, KEY_POV_3_UP,         "KEY_POV_3_UP",      "Hat 4 Up"     },
    { 0, KEY_POV_3_DOWN,       "KEY_POV_3_DOWN",    "Hat 4 Down"   },
    { 0, KEY_POV_3_LEFT,       "KEY_POV_3_LEFT",    "Hat 4 Left"   },
    { 0, KEY_POV_3_RIGHT,      "KEY_POV_3_RIGHT",   "Hat 4 Right"  },

    { 0, 186,                  ";",   ";" },
    { 0, 188,                  ",",   "<" },
    { 0, 190,                  ".",   ">" },
    { 0, 191,                  "/",   "/" },
    { 0, 192,                  "~",   "~" },
    { 0, 219,                  "[",   "[" },
    { 0, 220,                  "\\",  "\\" },
    { 0, 221,                  "]",   "]" },
    { 0, 222,                  "'",   "'" },

    { 0, '0',                  "0",   "0" },
    { 0, '1',                  "1",   "1" },
    { 0, '2',                  "2",   "2" },
    { 0, '3',                  "3",   "3" },
    { 0, '4',                  "4",   "4" },
    { 0, '5',                  "5",   "5" },
    { 0, '6',                  "6",   "6" },
    { 0, '7',                  "7",   "7" },
    { 0, '8',                  "8",   "8" },
    { 0, '9',                  "9",   "9" },

    { 0, 'A',                  "A",   "A" },
    { 0, 'B',                  "B",   "B" },
    { 0, 'C',                  "C",   "C" },
    { 0, 'D',                  "D",   "D" },
    { 0, 'E',                  "E",   "E" },
    { 0, 'F',                  "F",   "F" },
    { 0, 'G',                  "G",   "G" },
    { 0, 'H',                  "H",   "H" },
    { 0, 'I',                  "I",   "I" },
    { 0, 'J',                  "J",   "J" },
    { 0, 'K',                  "K",   "K" },
    { 0, 'L',                  "L",   "L" },
    { 0, 'M',                  "M",   "M" },
    { 0, 'N',                  "N",   "N" },
    { 0, 'O',                  "O",   "O" },
    { 0, 'P',                  "P",   "P" },
    { 0, 'Q',                  "Q",   "Q" },
    { 0, 'R',                  "R",   "R" },
    { 0, 'S',                  "S",   "S" },
    { 0, 'T',                  "T",   "T" },
    { 0, 'U',                  "U",   "U" },
    { 0, 'V',                  "V",   "V" },
    { 0, 'W',                  "W",   "W" },
    { 0, 'X',                  "X",   "X" },
    { 0, 'Y',                  "Y",   "Y" },
    { 0, 'Z',                  "Z",   "Z" },

};

// +----------------------------------------------------------------------+

int KeyMap::GetKeyAction(const char* act_str)
{
    if (!act_str) return -1;

    int nactions = sizeof(key_action_table) / sizeof(KeyName);

    for (int i = 0; i < nactions; i++)
    if (!_stricmp(act_str, key_action_table[i].name))
    return key_action_table[i].key;

    return -1;
}

// +----------------------------------------------------------------------+

int KeyMap::GetKeyActionIndex(int act)
{
    int nactions = sizeof(key_action_table) / sizeof(KeyName);

    for (int i = 0; i < nactions; i++)
    if (key_action_table[i].key == act)
    return i;

    return -1;
}

// +----------------------------------------------------------------------+

int KeyMap::GetKeyKey(const char* key_str)
{
    if (!key_str) return 0;

    if (*key_str == '=') {
        int value = 0;
        sscanf_s(key_str, "=%d", &value);
        return value;
    }

    int nkeys = sizeof(key_key_table) / sizeof(KeyName);

    for (int i = 0; i < nkeys; i++)
    if (!_stricmp(key_str, key_key_table[i].name))
    return key_key_table[i].key;

    return 0;
}

// +----------------------------------------------------------------------+

int KeyMap::GetKeyKeyIndex(int key)
{
    int nkeys = sizeof(key_key_table) / sizeof(KeyName);

    for (int i = 0; i < nkeys; i++)
    if (key_key_table[i].key == key)
    return i;

    return -1;
}

// +----------------------------------------------------------------------+


KeyMap::KeyMap()
: nkeys(0)
{
    int n = BuildDefaultKeyMap();
    DefaultKeyMap(n);
}

KeyMap::~KeyMap()
{ }

// +----------------------------------------------------------------------+

int
KeyMap::BuildDefaultKeyMap()
{
    int i = 0;

    defmap[i++] = KeyMapEntry(KEY_PITCH_UP,            VK_DOWN);
    defmap[i++] = KeyMapEntry(KEY_PITCH_DOWN,          VK_UP);
    defmap[i++] = KeyMapEntry(KEY_YAW_LEFT,            VK_LEFT);
    defmap[i++] = KeyMapEntry(KEY_YAW_RIGHT,           VK_RIGHT);
    defmap[i++] = KeyMapEntry(KEY_ROLL_LEFT,           VK_NUMPAD7);
    defmap[i++] = KeyMapEntry(KEY_ROLL_RIGHT,          VK_NUMPAD9);

    defmap[i++] = KeyMapEntry(KEY_PLUS_X,              190,           0,         KEY_POV_0_RIGHT);    // .
    defmap[i++] = KeyMapEntry(KEY_MINUS_X,             188,           0,         KEY_POV_0_LEFT);     // ,
    defmap[i++] = KeyMapEntry(KEY_PLUS_Y,              VK_HOME);
    defmap[i++] = KeyMapEntry(KEY_MINUS_Y,             VK_END);
    defmap[i++] = KeyMapEntry(KEY_PLUS_Z,              VK_PRIOR,      0,         KEY_POV_0_UP);
    defmap[i++] = KeyMapEntry(KEY_MINUS_Z,             VK_NEXT,       0,         KEY_POV_0_DOWN);

    defmap[i++] = KeyMapEntry(KEY_ACTION_0,            VK_CONTROL,    0,         KEY_JOY_1);
    defmap[i++] = KeyMapEntry(KEY_ACTION_1,            VK_SPACE,      0,         KEY_JOY_2);


    defmap[i++] = KeyMapEntry(KEY_THROTTLE_UP,         'A');
    defmap[i++] = KeyMapEntry(KEY_THROTTLE_DOWN,       'Z');
    defmap[i++] = KeyMapEntry(KEY_THROTTLE_FULL,       'A',           VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_THROTTLE_ZERO,       'Z',           VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_AUGMENTER,           VK_TAB);
    defmap[i++] = KeyMapEntry(KEY_FLCS_MODE_AUTO,      'M');
    defmap[i++] = KeyMapEntry(KEY_COMMAND_MODE,        'M',           VK_SHIFT);

    defmap[i++] = KeyMapEntry(KEY_CYCLE_PRIMARY,       VK_BACK,       VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_CYCLE_SECONDARY,     VK_BACK);
    defmap[i++] = KeyMapEntry(KEY_LOCK_TARGET,         'T',           0,         KEY_JOY_3);
    defmap[i++] = KeyMapEntry(KEY_LOCK_THREAT,         'T',           VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_LOCK_CLOSEST_SHIP,   'U');
    defmap[i++] = KeyMapEntry(KEY_LOCK_CLOSEST_THREAT, 'U',           VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_LOCK_HOSTILE_SHIP,   'Y');
    defmap[i++] = KeyMapEntry(KEY_LOCK_HOSTILE_THREAT, 'Y',           VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_CYCLE_SUBTARGET,     186);
    defmap[i++] = KeyMapEntry(KEY_PREV_SUBTARGET,      186,           VK_SHIFT);

    defmap[i++] = KeyMapEntry(KEY_DECOY,               'D',           0,         KEY_JOY_4);
    defmap[i++] = KeyMapEntry(KEY_GEAR_TOGGLE,         'G');
    defmap[i++] = KeyMapEntry(KEY_NAVLIGHT_TOGGLE,     'L');

    defmap[i++] = KeyMapEntry(KEY_AUTO_NAV,            'N',           VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_DROP_ORBIT,          'O');

    defmap[i++] = KeyMapEntry(KEY_SHIELDS_UP,          'S');
    defmap[i++] = KeyMapEntry(KEY_SHIELDS_DOWN,        'X');
    defmap[i++] = KeyMapEntry(KEY_SHIELDS_FULL,        'S',           VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_SHIELDS_ZERO,        'X',           VK_SHIFT);

    defmap[i++] = KeyMapEntry(KEY_SENSOR_MODE,         VK_F5);
    defmap[i++] = KeyMapEntry(KEY_SENSOR_GROUND_MODE,  VK_F5,         VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_LAUNCH_PROBE,        VK_F6);
    defmap[i++] = KeyMapEntry(KEY_SENSOR_RANGE_MINUS,  VK_F7);
    defmap[i++] = KeyMapEntry(KEY_SENSOR_RANGE_PLUS,   VK_F8);
    defmap[i++] = KeyMapEntry(KEY_EMCON_MINUS,         VK_F9);
    defmap[i++] = KeyMapEntry(KEY_EMCON_PLUS,          VK_F10);

    defmap[i++] = KeyMapEntry(KEY_EXIT,                VK_ESCAPE);
    defmap[i++] = KeyMapEntry(KEY_PAUSE,               VK_PAUSE);
    // defmap[i++] = KeyMapEntry(KEY_NEXT_VIEW,           VK_TAB);
    defmap[i++] = KeyMapEntry(KEY_TIME_EXPAND,         VK_DELETE);
    defmap[i++] = KeyMapEntry(KEY_TIME_COMPRESS,       VK_INSERT);
    defmap[i++] = KeyMapEntry(KEY_TIME_SKIP,           VK_INSERT,     VK_SHIFT);

    defmap[i++] = KeyMapEntry(KEY_CAM_BRIDGE,          VK_F1);
    defmap[i++] = KeyMapEntry(KEY_CAM_VIRT,            VK_F1,         VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_CAM_CHASE,           VK_F2);
    defmap[i++] = KeyMapEntry(KEY_CAM_DROP,            VK_F2,         VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_CAM_EXTERN,          VK_F3);
    defmap[i++] = KeyMapEntry(KEY_TARGET_PADLOCK,      VK_F4);

    defmap[i++] = KeyMapEntry(KEY_ZOOM_WIDE,           'K');
    defmap[i++] = KeyMapEntry(KEY_HUD_MODE,            'H');
    defmap[i++] = KeyMapEntry(KEY_HUD_COLOR,           'H',           VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_HUD_WARN,            'C');
    defmap[i++] = KeyMapEntry(KEY_HUD_INST,            'I');
    defmap[i++] = KeyMapEntry(KEY_NAV_DLG,             'N');
    defmap[i++] = KeyMapEntry(KEY_WEP_DLG,             'W');
    defmap[i++] = KeyMapEntry(KEY_ENG_DLG,             'E');
    defmap[i++] = KeyMapEntry(KEY_FLT_DLG,             'F');
    defmap[i++] = KeyMapEntry(KEY_RADIO_MENU,          'R');
    defmap[i++] = KeyMapEntry(KEY_QUANTUM_MENU,        'Q');

    defmap[i++] = KeyMapEntry(KEY_MFD1,                219);             // [
    defmap[i++] = KeyMapEntry(KEY_MFD2,                221);             // ]
    defmap[i++] = KeyMapEntry(KEY_SELF_DESTRUCT,       VK_ESCAPE,     VK_SHIFT);

    defmap[i++] = KeyMapEntry(KEY_CAM_CYCLE_OBJECT,    VK_TAB,        VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_CAM_EXT_PLUS_AZ,     VK_LEFT,       VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_CAM_EXT_MINUS_AZ,    VK_RIGHT,      VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_CAM_EXT_PLUS_EL,     VK_UP,         VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_CAM_EXT_MINUS_EL,    VK_DOWN,       VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_CAM_EXT_PLUS_RANGE,  VK_SUBTRACT);
    defmap[i++] = KeyMapEntry(KEY_CAM_EXT_MINUS_RANGE, VK_ADD);
    defmap[i++] = KeyMapEntry(KEY_CAM_VIEW_SELECTION,  'V');
    defmap[i++] = KeyMapEntry(KEY_CAM_VIRT_PLUS_AZ,    VK_LEFT,       VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_CAM_VIRT_MINUS_AZ,   VK_RIGHT,      VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_CAM_VIRT_PLUS_EL,    VK_DOWN,       VK_SHIFT);
    defmap[i++] = KeyMapEntry(KEY_CAM_VIRT_MINUS_EL,   VK_UP,         VK_SHIFT);

    defmap[i++] = KeyMapEntry(KEY_SWAP_ROLL_YAW,       'J');

    defmap[i++] = KeyMapEntry(KEY_COMM_ATTACK_TGT,     'A',           VK_MENU);
    defmap[i++] = KeyMapEntry(KEY_COMM_ESCORT_TGT,     'E',           VK_MENU);
    defmap[i++] = KeyMapEntry(KEY_COMM_WEP_FREE,       'B',           VK_MENU);
    defmap[i++] = KeyMapEntry(KEY_COMM_WEP_HOLD,       'F',           VK_MENU);
    defmap[i++] = KeyMapEntry(KEY_COMM_COVER_ME,       'H',           VK_MENU);
    defmap[i++] = KeyMapEntry(KEY_COMM_SKIP_NAV,       'N',           VK_MENU);
    defmap[i++] = KeyMapEntry(KEY_COMM_RETURN_TO_BASE, 'R',           VK_MENU);
    defmap[i++] = KeyMapEntry(KEY_COMM_CALL_INBOUND,   'I',           VK_MENU);
    defmap[i++] = KeyMapEntry(KEY_COMM_REQUEST_PICTURE,'P',           VK_MENU);
    defmap[i++] = KeyMapEntry(KEY_COMM_REQUEST_SUPPORT,'S',           VK_MENU);

    defmap[i++] = KeyMapEntry(KEY_CHAT_BROADCAST,      '1',           VK_MENU);
    defmap[i++] = KeyMapEntry(KEY_CHAT_TEAM,           '2',           VK_MENU);
    defmap[i++] = KeyMapEntry(KEY_CHAT_WING,           '3',           VK_MENU);
    defmap[i++] = KeyMapEntry(KEY_CHAT_UNIT,           '4',           VK_MENU);

    defmap[i++] = KeyMapEntry(KEY_CONTROL_MODEL,       0);

    defmap[i++] = KeyMapEntry(KEY_JOY_SELECT,          1);
    defmap[i++] = KeyMapEntry(KEY_JOY_RUDDER,          0);
    defmap[i++] = KeyMapEntry(KEY_JOY_THROTTLE,        1);
    defmap[i++] = KeyMapEntry(KEY_JOY_SENSE,           1);
    defmap[i++] = KeyMapEntry(KEY_JOY_DEAD_ZONE,       500);

    defmap[i++] = KeyMapEntry(KEY_MOUSE_SELECT,        1);
    defmap[i++] = KeyMapEntry(KEY_MOUSE_SENSE,         10);
    defmap[i++] = KeyMapEntry(KEY_MOUSE_ACTIVE,        192);          // ~ key

    /*** For Debug Convenience Only: ***/
    defmap[i++] = KeyMapEntry(KEY_INC_STARDATE,        VK_F11);
    defmap[i++] = KeyMapEntry(KEY_DEC_STARDATE,        VK_F11,        VK_SHIFT);
    /***/

    return i;
}

// +----------------------------------------------------------------------+

int
KeyMap::DefaultKeyMap(int max_keys)
{
    for (int i = 0; i < max_keys; i++)
    map[i] = defmap[i];

    nkeys = max_keys;
    return nkeys;
}

void
KeyMap::Bind(int a, int k, int s)
{
    if (!a) return;

    for (int i = 0; i < nkeys; i++) {
        if (map[i].act == a) {
            map[i].key = k;
            map[i].alt = s;

            return;
        }
    }

    map[nkeys++] = KeyMapEntry(a, k, s);
}

// +----------------------------------------------------------------------+

int 
KeyMap::LoadKeyMap(const char* filename, int max_keys)
{
    FILE* f;
    fopen_s(&f, filename, "r");

    if (!f) return nkeys;

    char  line[256];

    while (fgets(line, sizeof(line), f)) {
        int   act = -1, key = -1, alt = 0, joy = -1;
        char  act_str[128], key_str[128], alt_str[128], joy_str[128];

        ZeroMemory(act_str, sizeof(act_str));
        ZeroMemory(key_str, sizeof(key_str));
        ZeroMemory(alt_str, sizeof(alt_str));
        ZeroMemory(joy_str, sizeof(joy_str));

        sscanf(line, "%s %s %s %s", act_str, key_str, alt_str, joy_str);

        act = GetKeyAction(act_str);
        key = GetKeyKey(key_str);
        alt = GetKeyKey(alt_str);
        joy = GetKeyKey(joy_str);

        if (act != -1 && key != -1) {
            if (act == KEY_CONTROL_MODEL)
            Ship::SetControlModel(key);

            int mapped = false;

            for (int i = 0; i < max_keys && !mapped; i++) {
                if (map[i].act == act) {
                    Print("  Remapping: '%s' => %s(%d) %s(%d) %s(%d)\n",
                    act_str, key_str, key, alt_str, alt, joy_str, joy);

                    map[i] = KeyMapEntry(act, key, alt, joy);
                    mapped = true;
                }
            }

            if (!mapped) {
                Print("  Mapping: '%s' => %s(%d) %s(%d) %s(%d)\n",
                act_str, key_str, key, alt_str, alt, joy_str, joy);
                map[nkeys++] = KeyMapEntry(act, key, alt, joy);
            }
        }

        if (nkeys >= max_keys-1) {
            Print("   Too many keys in configuration...\n");
            break;
        }
    }

    fclose(f);
    return nkeys;
}

// +----------------------------------------------------------------------+

int 
KeyMap::SaveKeyMap(const char* filename, int max_keys)
{
    FILE* f;
    fopen_s(&f, filename, "w");
    if (!f) return 0;

    for (int i = 0; i < nkeys; i++) {
        if (map[i].act >= KEY_CONTROL_MODEL &&
                map[i].act <= KEY_AXIS_THROTTLE_INVERT) {

            int a = GetKeyActionIndex(map[i].act);

            fprintf(f, "%-24s =%d\n", key_action_table[a].name, map[i].key);
        }

        else if (map[i] != defmap[i]) {
            int a = GetKeyActionIndex(map[i].act);
            int k = GetKeyKeyIndex(map[i].key);
            int s = GetKeyKeyIndex(map[i].alt);
            int j = GetKeyKeyIndex(map[i].joy);

            if (a > -1) {
                if (j > -1) {
                    if (s > -1) {
                        fprintf(f, "%-24s %-16s %-16s %-16s\n", 
                        key_action_table[a].name,
                        key_key_table[   k].name,
                        key_key_table[   s].name,
                        key_key_table[   j].name);
                    }
                    else if (k > -1) {
                        fprintf(f, "%-24s %-16s %-16s %-16s\n", 
                        key_action_table[a].name,
                        key_key_table[   k].name,
                        "null",
                        key_key_table[   j].name);
                    }
                    else {
                        fprintf(f, "%-24s %-16s %-16s %-16s\n", 
                        key_action_table[a].name,
                        "null",
                        "null",
                        key_key_table[   j].name);
                    }
                }
                else if (s > -1) {
                    fprintf(f, "%-24s %-16s %-16s\n", 
                    key_action_table[a].name, 
                    key_key_table[   k].name, 
                    key_key_table[   s].name);
                }
                else if (k > -1) {
                    fprintf(f, "%-24s %-16s\n", 
                    key_action_table[a].name, 
                    key_key_table[   k].name);
                }
            }
        }
    }

    fclose(f);
    return nkeys;
}

// +----------------------------------------------------------------------+

int 
KeyMap::GetCategory(int n)
{
    int nactions = sizeof(key_action_table) / sizeof(KeyName);

    for (int i = 0; i < nactions; i++) {
        if (map[n].act == key_action_table[i].key) {
            return key_action_table[i].category;
        }
    }

    return KEY_MISC;
}

// +----------------------------------------------------------------------+

int
KeyMap::FindMapIndex(int act)
{
    for (int n = 0; n < nkeys; n++)
    if (map[n].act == act)
    return n;
    return -1;
}

// +----------------------------------------------------------------------+

const char* 
KeyMap::DescribeAction(int n)
{
    int nactions = sizeof(key_action_table) / sizeof(KeyName);

    for (int i = 0; i < nactions; i++) {
        if (map[n].act == key_action_table[i].key) {
            if (key_action_table[i].desc)
            return key_action_table[i].desc;

            return key_action_table[i].name;
        }
    }

    return 0;
}

// +----------------------------------------------------------------------+

static char key_desc[32];

const char*
KeyMap::DescribeKey(int n)
{
    if (n >= 0 && n < 256)
    return DescribeKey(map[n].key, map[n].alt, map[n].joy);

    return 0;
}

const char*
KeyMap::DescribeKey(int vk, int shift, int j)
{
    const char* key = 0;
    const char* alt = 0;
    const char* joy = 0;

    int         nkeys = sizeof(key_key_table) / sizeof(KeyName);

    for (int i = 0; i < nkeys; i++) {
        if (vk > 0 && vk == key_key_table[i].key) {
            if (key_key_table[i].desc)
            key = key_key_table[i].desc;
            else
            key = key_key_table[i].name;
        }

        if (shift > 0 && shift == key_key_table[i].key) {
            if (key_key_table[i].desc)
            alt = key_key_table[i].desc;
            else
            alt = key_key_table[i].name;
        }

        if (j > 0 && j == key_key_table[i].key) {
            if (key_key_table[i].desc)
            joy = key_key_table[i].desc;
            else
            joy = key_key_table[i].name;
        }
    }

    if (key) {
        if (alt) {
            sprintf_s(key_desc, "%s+%s", alt, key);
        }
        else {
            strcpy_s(key_desc, key);
        }

        if (joy) {
            strcat_s(key_desc, ", ");
            strcat_s(key_desc, joy);
        }
    }

    else if (joy) {
        strcpy_s(key_desc, joy);
    }

    else {
        sprintf_s(key_desc, "%d", vk);
    }

    return key_desc;
}

int
KeyMap::GetMappableVKey(int n)
{
    int nkeys = sizeof(key_key_table) / sizeof(KeyName);

    if (n >= 0 && n < nkeys) {
        return key_key_table[n].key;
    }

    return 0;
}