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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Navigation Active Window class
*/

#ifndef KeyDlg_h
#define KeyDlg_h

#include "Types.h"
#include "FormWindow.h"

// +--------------------------------------------------------------------+

class BaseScreen;

// +--------------------------------------------------------------------+

class KeyDlg : public FormWindow
{
public:
    KeyDlg(Screen* s, FormDef& def, BaseScreen* mgr);
    virtual ~KeyDlg();

    virtual void      RegisterControls();
    virtual void      Show();

    // Operations:
    virtual void      ExecFrame();

    virtual void      OnApply(AWEvent* event);
    virtual void      OnCancel(AWEvent* event);
    virtual void      OnClear(AWEvent* event);

    int               GetKeyMapIndex() const     { return key_index; }
    void              SetKeyMapIndex(int i);

protected:
    BaseScreen*       manager;

    int               key_index;
    int               key_key;
    int               key_shift;
    int               key_joy;
    int               key_clear;

    Button*           clear;
    Button*           apply;
    Button*           cancel;

    ActiveWindow*     command;
    ActiveWindow*     current_key;
    ActiveWindow*     new_key;
};

#endif  // KeyDlg_h