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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Joystick Input class
*/
#ifndef Joystick_h
#define Joystick_h
#include "MotionController.h"
// +--------------------------------------------------------------------+
class Joystick : public MotionController
{
public:
static const char* TYPENAME() { return "Joystick"; }
Joystick();
virtual ~Joystick();
// setup
virtual void MapKeys(KeyMapEntry* mapping, int nkeys);
// sample the physical device
virtual void Acquire();
// translations
virtual double X() { return x; }
virtual double Y() { return y; }
virtual double Z() { return z; }
// rotations
virtual double Pitch() { return p; }
virtual double Roll() { return r; }
virtual double Yaw() { return w; }
virtual int Center() { return 0; }
// throttle
virtual double Throttle() { return t; }
virtual void SetThrottle(double throttle) { t = throttle; }
// actions
virtual int Action(int n) { return action[n]; }
virtual int ActionMap(int n) { return KeyDownMap(n); }
static bool KeyDown(int key);
static bool KeyDownMap(int key);
static Joystick* GetInstance();
static void EnumerateDevices();
static int NumDevices();
static const char* GetDeviceName(int i);
static int ReadRawAxis(int axis);
static int GetAxisMap(int n);
static int GetAxisInv(int n);
protected:
double ReadAxisDI(int axis);
double ReadAxisMM(int axis);
void ProcessAxes(double joy_x, double joy_y, double joy_r, double joy_t);
void ProcessHat(int i, DWORD joy_pov);
double x,y,z,p,r,w,t;
bool action[MotionController::MaxActions];
bool hat[4][4];
int map[KEY_MAP_SIZE];
int map_axis[4];
bool inv_axis[4];
};
#endif // Joystick_h
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