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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: nGen.lib
FILE: Joystick.h
AUTHOR: John DiCamillo
OVERVIEW
========
Joystick Input class
*/
#ifndef Joystick_h
#define Joystick_h
#include "MotionController.h"
// +--------------------------------------------------------------------+
class Joystick : public MotionController
{
public:
static const char* TYPENAME() { return "Joystick"; }
Joystick();
virtual ~Joystick();
// setup
virtual void MapKeys(KeyMapEntry* mapping, int nkeys);
// sample the physical device
virtual void Acquire();
// translations
virtual double X() { return x; }
virtual double Y() { return y; }
virtual double Z() { return z; }
// rotations
virtual double Pitch() { return p; }
virtual double Roll() { return r; }
virtual double Yaw() { return w; }
virtual int Center() { return 0; }
// throttle
virtual double Throttle() { return t; }
virtual void SetThrottle(double throttle) { t = throttle; }
// actions
virtual int Action(int n) { return action[n]; }
virtual int ActionMap(int n) { return KeyDownMap(n); }
static bool KeyDown(int key);
static bool KeyDownMap(int key);
static Joystick* GetInstance();
static void EnumerateDevices();
static int NumDevices();
static const char* GetDeviceName(int i);
static int ReadRawAxis(int axis);
static int GetAxisMap(int n);
static int GetAxisInv(int n);
protected:
double ReadAxisDI(int axis);
double ReadAxisMM(int axis);
void ProcessAxes(double joy_x, double joy_y, double joy_r, double joy_t);
void ProcessHat(int i, DWORD joy_pov);
double x,y,z,p,r,w,t;
bool action[MotionController::MaxActions];
bool hat[4][4];
int map[KEY_MAP_SIZE];
int map_axis[4];
bool inv_axis[4];
};
#endif // Joystick_h
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