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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         Intel.cpp
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	An element in the dynamic campaign
*/

#include "MemDebug.h"
#include "Intel.h"

#include "Game.h"
#include "DataLoader.h"

// +--------------------------------------------------------------------+

static const char* intel_name[] = {
	"",
	"Reserve",
	"Secret",
	"Known",
	"Located",
	"Tracked",
};

const char*
Intel::NameFromIntel(int intel)
{
	return intel_name[intel];
}

int
Intel::IntelFromName(const char* type_name)
{
	for (int i = RESERVE; i <= TRACKED; i++)
	if (!_stricmp(type_name, intel_name[i]))
	return i;

	return 0;
}