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/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: HardPoint.h
AUTHOR: John DiCamillo
OVERVIEW
========
Hard Point (gun or missile launcher) class
*/
#ifndef HardPoint_h
#define HardPoint_h
#include "Types.h"
#include "Geometry.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Weapon;
class WeaponDesign;
// +--------------------------------------------------------------------+
class HardPoint
{
public:
static const char* TYPENAME() { return "HardPoint"; }
enum CONSTANTS { MAX_DESIGNS=8 };
HardPoint(Vec3 muzzle, double az=0, double el=0);
HardPoint(const HardPoint& rhs);
virtual ~HardPoint();
int operator==(const HardPoint& w) const { return this == &w; }
virtual void AddDesign(WeaponDesign* dsn);
virtual Weapon* CreateWeapon(int type_index=0);
virtual double GetCarryMass(int type_index=0);
WeaponDesign* GetWeaponDesign(int n) { return designs[n]; }
virtual void Mount(Point loc, float rad, float hull=0.5f);
Point MountLocation() const { return mount_rel; }
double Radius() const { return radius; }
double HullProtection() const { return hull_factor; }
virtual const char* GetName() const { return name; }
virtual void SetName(const char* s) { name = s; }
virtual const char* GetAbbreviation() const { return abrv; }
virtual void SetAbbreviation(const char* s) { abrv = s; }
virtual const char* GetDesign() const { return sys_dsn; }
virtual void SetDesign(const char* s) { sys_dsn = s; }
virtual double GetAzimuth() const { return aim_azimuth; }
virtual void SetAzimuth(double a) { aim_azimuth = (float) a; }
virtual double GetElevation() const { return aim_elevation; }
virtual void SetElevation(double e) { aim_elevation = (float) e; }
protected:
// Displayable name:
Text name;
Text abrv;
Text sys_dsn;
WeaponDesign* designs[MAX_DESIGNS];
Vec3 muzzle;
float aim_azimuth;
float aim_elevation;
// Mounting:
Point mount_rel; // object space
float radius;
float hull_factor;
};
#endif HardPoint_h
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