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/*  Starshatter OpenSource Distribution
    Copyright (c) 1997-2004, Destroyer Studios LLC.
    All Rights Reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice,
      this list of conditions and the following disclaimer in the documentation
      and/or other materials provided with the distribution.
    * Neither the name "Destroyer Studios" nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    POSSIBILITY OF SUCH DAMAGE.

    SUBSYSTEM:    Stars.exe
    FILE:         HardPoint.h
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Hard Point (gun or missile launcher) class
*/

#ifndef HardPoint_h
#define HardPoint_h

#include "Types.h"
#include "Geometry.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class Weapon;
class WeaponDesign;

// +--------------------------------------------------------------------+

class HardPoint
{
public:
    static const char* TYPENAME() { return "HardPoint"; }

    enum CONSTANTS { MAX_DESIGNS=8 };

    HardPoint(Vec3 muzzle, double az=0, double el=0);
    HardPoint(const HardPoint& rhs);
    virtual ~HardPoint();

    int operator==(const HardPoint& w) const { return this == &w; }

    virtual void      AddDesign(WeaponDesign* dsn);
    virtual Weapon*   CreateWeapon(int type_index=0);
    virtual double    GetCarryMass(int type_index=0);
    WeaponDesign*     GetWeaponDesign(int n) { return designs[n]; }

    virtual void      Mount(Point loc, float rad, float hull=0.5f);
    Point             MountLocation()               const { return mount_rel;   }
    double            Radius()                      const { return radius;      }
    double            HullProtection()              const { return hull_factor; }

    virtual const char* GetName()                   const { return name;        }
    virtual void        SetName(const char* s)            { name = s;           }
    virtual const char* GetAbbreviation()           const { return abrv;        }
    virtual void        SetAbbreviation(const char* s)    { abrv = s;           }
    virtual const char* GetDesign()                 const { return sys_dsn;     }
    virtual void        SetDesign(const char* s)          { sys_dsn = s;        }

    virtual double    GetAzimuth()                  const { return aim_azimuth;      }
    virtual void      SetAzimuth(double a)                { aim_azimuth = (float) a; }
    virtual double    GetElevation()                const { return aim_elevation; }
    virtual void      SetElevation(double e)              { aim_elevation = (float) e; }

protected:
    // Displayable name:
    Text              name;
    Text              abrv;
    Text              sys_dsn;

    WeaponDesign*     designs[MAX_DESIGNS];
    Vec3              muzzle;
    float             aim_azimuth;
    float             aim_elevation;

    // Mounting:
    Point             mount_rel;  // object space
    float             radius;
    float             hull_factor;
};

#endif  // HardPoint_h