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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
HardPoint class
*/
#include "MemDebug.h"
#include "HardPoint.h"
#include "Weapon.h"
#include "WeaponDesign.h"
#include "Shot.h"
#include "Ship.h"
#include "Sim.h"
// +----------------------------------------------------------------------+
HardPoint::HardPoint(Vec3 muzzle_loc, double az, double el)
: aim_azimuth((float) az), aim_elevation((float) el), muzzle(muzzle_loc)
{
ZeroMemory(designs, sizeof(designs));
}
// +----------------------------------------------------------------------+
HardPoint::HardPoint(const HardPoint& h)
: aim_azimuth(h.aim_azimuth), aim_elevation(h.aim_elevation), muzzle(h.muzzle),
mount_rel(h.mount_rel), radius(h.radius), hull_factor(h.hull_factor)
{
CopyMemory(designs, h.designs, sizeof(designs));
}
// +--------------------------------------------------------------------+
HardPoint::~HardPoint()
{
}
// +--------------------------------------------------------------------+
void
HardPoint::Mount(Point loc, float rad, float hull)
{
mount_rel = loc;
radius = rad;
hull_factor = hull;
}
// +--------------------------------------------------------------------+
void
HardPoint::AddDesign(WeaponDesign* d)
{
for (int i = 0; i < MAX_DESIGNS; i++) {
if (!designs[i]) {
designs[i] = d;
return;
}
}
}
// +--------------------------------------------------------------------+
Weapon*
HardPoint::CreateWeapon(int type_index)
{
if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) {
Vec3 zero_pt = Vec3(0.0f, 0.0f, 0.0f);
Vec3* muzzle_pt = &zero_pt;
if (designs[type_index]->turret.length() == 0)
muzzle_pt = &muzzle;
Weapon* missile = new(__FILE__,__LINE__) Weapon(designs[type_index],
1,
muzzle_pt,
aim_azimuth,
aim_elevation);
missile->SetAbbreviation(GetAbbreviation());
missile->Mount(mount_rel, radius, hull_factor);
return missile;
}
return 0;
}
// +--------------------------------------------------------------------+
double
HardPoint::GetCarryMass(int type_index)
{
if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index])
return designs[type_index]->carry_mass;
return 0;
}
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