summaryrefslogtreecommitdiffhomepage
path: root/Stars45/HUDSounds.cpp
blob: 3be841794e3637c90db64b24c3eabf17273719e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
/*  Starshatter OpenSource Distribution
    Copyright (c) 1997-2004, Destroyer Studios LLC.
    All Rights Reserved.

    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice,
      this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above copyright notice,
      this list of conditions and the following disclaimer in the documentation
      and/or other materials provided with the distribution.
    * Neither the name "Destroyer Studios" nor the names of its contributors
      may be used to endorse or promote products derived from this software
      without specific prior written permission.

    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
    LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    POSSIBILITY OF SUCH DAMAGE.

    SUBSYSTEM:    Stars.exe
    FILE:         HUDSounds.cpp
    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    HUDSounds singleton class utility implementation
*/

#include "MemDebug.h"
#include "HUDSounds.h"
#include "AudioConfig.h"

#include "Sound.h"
#include "DataLoader.h"

// +--------------------------------------------------------------------+

static Sound* mfd_mode     = 0;
static Sound* nav_mode     = 0;
static Sound* wep_mode     = 0;
static Sound* wep_disp     = 0;
static Sound* hud_mode     = 0;
static Sound* hud_widget   = 0;
static Sound* shield_level = 0;
static Sound* red_alert    = 0;
static Sound* tac_accept   = 0;
static Sound* tac_reject   = 0;

// +--------------------------------------------------------------------+

static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s)
{
    loader->LoadSound(wave, s, 0, true);   // optional sound effect
}

void
HUDSounds::Initialize()
{
    DataLoader* loader = DataLoader::GetLoader();
    loader->SetDataPath("Sounds/");

    LoadInterfaceSound(loader, "mfd_mode.wav",      mfd_mode);
    LoadInterfaceSound(loader, "nav_mode.wav",      nav_mode);
    LoadInterfaceSound(loader, "wep_mode.wav",      wep_mode);
    LoadInterfaceSound(loader, "wep_disp.wav",      wep_disp);
    LoadInterfaceSound(loader, "hud_mode.wav",      hud_mode);
    LoadInterfaceSound(loader, "hud_widget.wav",    hud_widget);
    LoadInterfaceSound(loader, "shield_level.wav",  shield_level);
    LoadInterfaceSound(loader, "alarm.wav",         red_alert);
    LoadInterfaceSound(loader, "tac_accept.wav",    tac_accept);
    LoadInterfaceSound(loader, "tac_reject.wav",    tac_reject);

    if (red_alert)
    red_alert->SetFlags(Sound::AMBIENT | Sound::LOOP | Sound::LOCKED);

    loader->SetDataPath(0);
}

// +--------------------------------------------------------------------+

void
HUDSounds::Close()
{
    delete mfd_mode;
    delete nav_mode;
    delete wep_mode;
    delete wep_disp;
    delete hud_mode;
    delete hud_widget;
    delete shield_level;
    delete red_alert;
    delete tac_accept;
    delete tac_reject;
}

void HUDSounds::PlaySound(int n)
{
    Sound* sound = 0;

    switch (n) {
    default:
    case SND_MFD_MODE:      if (mfd_mode)     sound = mfd_mode->Duplicate();      break;
    case SND_NAV_MODE:      if (nav_mode)     sound = nav_mode->Duplicate();      break;
    case SND_WEP_MODE:      if (wep_mode)     sound = wep_mode->Duplicate();      break;
    case SND_WEP_DISP:      if (wep_disp)     sound = wep_disp->Duplicate();      break;
    case SND_HUD_MODE:      if (hud_mode)     sound = hud_mode->Duplicate();      break;
    case SND_HUD_WIDGET:    if (hud_widget)   sound = hud_widget->Duplicate();    break;
    case SND_SHIELD_LEVEL:  if (shield_level) sound = shield_level->Duplicate();  break;
    case SND_TAC_ACCEPT:    if (tac_accept)   sound = tac_accept->Duplicate();    break;
    case SND_TAC_REJECT:    if (tac_reject)   sound = tac_reject->Duplicate();    break;

        // RED ALERT IS A SPECIAL CASE!
    case SND_RED_ALERT:
        if (red_alert) {
            sound = red_alert;
        }
        break;
    }

    if (sound && !sound->IsPlaying()) {
        int gui_volume = AudioConfig::GuiVolume();
        sound->SetVolume(gui_volume);
        sound->Play();
    }
}

void HUDSounds::StopSound(int n)
{
    if (n == SND_RED_ALERT && red_alert) {
        red_alert->Stop();
    }
}