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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Tactical Grid
*/
#ifndef Grid_h
#define Grid_h
#include "Types.h"
#include "Graphic.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
class Window;
class Projector;
class PolyRender;
// +--------------------------------------------------------------------+
class Grid : public Graphic
{
public:
Grid(int size, int step);
virtual ~Grid();
virtual void Render(Video* video, DWORD flags);
virtual int CollidesWith(Graphic& o);
protected:
virtual void DrawLine(Video* video, Point& p1, Point& p2, Color c);
int size;
int step;
int drawn;
};
// +--------------------------------------------------------------------+
#endif // Grid_h
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