1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Tactical Grid class
*/
#include "Grid.h"
#include "Game.h"
#include "Video.h"
#include "Window.h"
static const Color DARK_LINE( 8, 8, 8);
static const Color LITE_LINE(16, 16, 16);
// +--------------------------------------------------------------------+
Grid::Grid(int asize, int astep)
: size(asize), step(astep), drawn(0)
{
radius = (float) (size * 1.414);
}
Grid::~Grid()
{ }
// +--------------------------------------------------------------------+
int Grid::CollidesWith(Graphic& o) { return 0; }
// +--------------------------------------------------------------------+
void Grid::Render(Video* video, DWORD flags)
{
if (!video || hidden) return;
int c = 0;
Color line;
for (int i = 0; i <= size; i += step) {
Point p1( i, 0, -size); p1 += Location();
Point p2( i, 0, size); p2 += Location();
Point p3(-i, 0, -size); p3 += Location();
Point p4(-i, 0, size); p4 += Location();
if (c) line = DARK_LINE;
else line = LITE_LINE;
DrawLine(video, p1,p2,line);
DrawLine(video, p3,p4,line);
c++;
if (c > 3) c = 0;
}
c = 0;
for (int i = 0; i <= size; i += step) {
Point p1(-size, 0, i); p1 += Location();
Point p2( size, 0, i); p2 += Location();
Point p3(-size, 0, -i); p3 += Location();
Point p4( size, 0, -i); p4 += Location();
if (c) line = DARK_LINE;
else line = LITE_LINE;
DrawLine(video, p1,p2,line);
DrawLine(video, p3,p4,line);
c++;
if (c > 3) c = 0;
}
}
void Grid::DrawLine(Video* video, Point& p1, Point& p2, Color grid_color)
{
Vec3 v[2];
v[0] = p1;
v[1] = p2;
video->DrawLines(1, v, grid_color, Video::BLEND_ADDITIVE);
}
|