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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
*/
#ifndef GameWinDX9_h
#define GameWinDX9_h
#include "Game.h"
#include "Types.h"
class GameWinDX9 : public Game
{
public:
static GameWinDX9* GetInstance();
GameWinDX9();
virtual ~GameWinDX9();
virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
virtual bool InitApplication(HINSTANCE hInstance);
virtual bool InitInstance(HINSTANCE hInstance, int nCmdShow);
virtual bool InitGame();
virtual bool SetupPalette();
virtual bool LoadPalette(PALETTEENTRY* pal, BYTE* inv);
int MaxTexSize() const;
int MaxTexAspect() const;
void SetMaxTexSize(int n);
protected:
PALETTEENTRY standard_palette[256];
BYTE inverse_palette[32768];
int max_tex_size;
private:
static GameWinDX9* instance;
};
#endif // GameWinDX9_h
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