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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.
*/

#ifndef GameWinDX9_h
#define GameWinDX9_h

#include "Color.h"
#include "Game.h"
#include "Types.h"


class GameWinDX9 : public Game
{
public:
    static GameWinDX9* GetInstance();

    GameWinDX9();
    virtual ~GameWinDX9();

    virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
    virtual bool InitApplication(HINSTANCE hInstance);
    virtual bool InitInstance(HINSTANCE hInstance, int nCmdShow);
    virtual bool InitGame();

    virtual bool InitVideo();
    virtual bool ResizeVideo();
    virtual bool ResetVideo();
    virtual bool ToggleFullscreen();
    virtual bool AdjustWindowForChange();

    virtual bool SetupPalette();
    virtual bool LoadPalette(PALETTEENTRY* pal, BYTE* inv);

    int MaxTexSize() const;
    int MaxTexAspect() const;
    Color GetScreenColor() const;
    int GetScreenWidth() const;
    int GetScreenHeight() const;

    void SetMaxTexSize(int n);
    void SetScreenColor(Color c);


protected:
    PALETTEENTRY      standard_palette[256];
    BYTE              inverse_palette[32768];

    int               max_tex_size;
    Color             screen_color;

private:
    static GameWinDX9* instance;
};


#endif  // GameWinDX9_h