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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
*/
#include "GameWinDX9.h"
#include "Game.h"
#include "MachineInfo.h"
#include "Panic.h"
#include "Types.h"
GameWinDX9::GameWinDX9()
{
}
GameWinDX9::~GameWinDX9()
{
}
bool
GameWinDX9::Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow)
{
status = OK;
hInst = hi;
Print(" Initializing Game\n");
stats.Clear();
if (!InitApplication(hInst)) { // Initialize shared things
Panic::Panic("Could not initialize the application.");
status = INIT_FAILED;
}
if (status == OK && !video_settings) {
Panic::Panic("No video settings specified");
status = INIT_FAILED;
}
if (status == OK) {
static int os_version = MachineInfo::GetPlatform();
if (os_version == MachineInfo::OS_WIN95 || os_version == MachineInfo::OS_WIN98) {
Panic::Panic(" Windows 95 and 98 are no longer supported. Please update to Windows XP or higher.");
status = INIT_FAILED;
} else if (os_version == MachineInfo::OS_WINNT) {
Panic::Panic(" D3D not available under WinNT 4");
status = INIT_FAILED;
} else if (MachineInfo::GetDirectXVersion() < MachineInfo::DX_9) {
Panic::Panic(" Insufficient DirectX detected (Dx9 IS REQUIRED)");
status = INIT_FAILED;
}
Print(" Gamma Level = %d\n", gamma);
}
if (status == OK) {
Print("\n Initializing instance...\n");
// Perform initializations that apply to a specific instance
if (!InitInstance(hInst, nCmdShow)) {
Panic::Panic("Could not initialize the instance.");
status = INIT_FAILED;
}
}
if (status != OK)
return false;
return Game::Init(hi, hpi, cmdline, nCmdShow);
}
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