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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
*/
#include "GameWinDX9.h"
#include <stdio.h>
#include <string.h>
#include "Color.h"
#include "DataLoader.h"
#include "Game.h"
#include "MachineInfo.h"
#include "Panic.h"
#include "Types.h"
#include "Utils.h"
GameWinDX9* GameWinDX9::instance = nullptr;
GameWinDX9*
GameWinDX9::GetInstance()
{
return instance;
}
GameWinDX9::GameWinDX9() :
max_tex_size {2048},
screen_color {Color::Black}
{
if (instance != nullptr)
Panic::Panic("Multiple instances of GameWinDX9");
instance = this;
}
GameWinDX9::~GameWinDX9()
{
if (instance != nullptr)
instance = nullptr;
}
bool
GameWinDX9::Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow)
{
status = OK;
hInst = hi;
Print(" Initializing Game\n");
stats.Clear();
if (!InitApplication(hInst)) { // Initialize shared things
Panic::Panic("Could not initialize the application.");
status = INIT_FAILED;
}
if (status == OK && !video_settings) {
Panic::Panic("No video settings specified");
status = INIT_FAILED;
}
if (status == OK) {
static int os_version = MachineInfo::GetPlatform();
if (os_version == MachineInfo::OS_WIN95 || os_version == MachineInfo::OS_WIN98) {
Panic::Panic(" Windows 95 and 98 are no longer supported. Please update to Windows XP or higher.");
status = INIT_FAILED;
} else if (os_version == MachineInfo::OS_WINNT) {
Panic::Panic(" D3D not available under WinNT 4");
status = INIT_FAILED;
} else if (MachineInfo::GetDirectXVersion() < MachineInfo::DX_9) {
Panic::Panic(" Insufficient DirectX detected (Dx9 IS REQUIRED)");
status = INIT_FAILED;
}
}
if (status == OK) {
Print("\n Initializing instance...\n");
// Perform initializations that apply to a specific instance
if (!InitInstance(hInst, nCmdShow)) {
Panic::Panic("Could not initialize the instance.");
status = INIT_FAILED;
}
}
if (status != OK)
return false;
return Game::Init(hi, hpi, cmdline, nCmdShow);
}
bool
GameWinDX9::InitApplication(HINSTANCE hInstance)
{
WNDCLASS wc;
LOGBRUSH brush = { BS_SOLID, RGB(0,0,0), 0 };
if (server)
brush.lbColor = RGB(255,255,255);
// Fill in window class structure with parameters that
// describe the main window.
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC) WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(100));
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = CreateBrushIndirect(&brush);
wc.lpszMenuName = app_name;
wc.lpszClassName = app_name;
// Register the window class and return success/failure code.
if (RegisterClass(&wc) == 0) {
DWORD err = GetLastError();
if (err == 1410) // class already exists, this is OK
return true;
else
Print("WARNING: Register Window Class: %08x\n", err);
}
return true;
}
bool
GameWinDX9::InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance;
// center window on display:
int screenx = GetSystemMetrics(SM_CXSCREEN);
int screeny = GetSystemMetrics(SM_CYSCREEN);
int x_offset = 0;
int y_offset = 0;
int s_width = 800;
int s_height = 600;
if (server) {
s_width = 320;
s_height = 200;
}
else if (video_settings) {
s_width = video_settings->window_width;
s_height = video_settings->window_height;
}
if (s_width < screenx)
x_offset = (screenx - s_width) / 2;
if (s_height < screeny)
y_offset = (screeny - s_height) / 2;
// Create a main window for this application instance
RECT rctmp;
rctmp.left = x_offset;
rctmp.top = y_offset;
rctmp.right = x_offset + s_width;
rctmp.bottom = y_offset + s_height;
window_style =
WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME |
WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_VISIBLE;
AdjustWindowRect(&rctmp, window_style, 1);
hwnd = CreateWindow(
app_name, // Class name
app_name, // Caption
window_style,
x_offset, // Position
y_offset,
rctmp.right - rctmp.left, // Size
rctmp.bottom - rctmp.top,
0, // Parent window (no parent)
0, // use class menu
hInst, // handle to window instance
0); // no params to pass on
// If window could not be created, return "failure"
if (!hwnd) {
Panic::Panic("Could not create window\n");
return false;
}
Print(" Window created.\n");
// Make the window visible and draw it
ShowWindow(hwnd, nCmdShow); // Show the window
UpdateWindow(hwnd); // Sends WM_PAINT message
// Save window properties
window_style = GetWindowLong(hwnd, GWL_STYLE);
GetWindowRect(hwnd, &bounds_rect);
GetClientRect(hwnd, &client_rect);
// Use client area to set video window size
video_settings->window_width = client_rect.right - client_rect.left;
video_settings->window_height = client_rect.bottom - client_rect.top;
Print(" Instance initialized.\n");
return true;
}
bool
GameWinDX9::InitGame()
{
if (server) return true;
if (!SetupPalette()) {
Panic::Panic("Could not set up the palette.");
return false;
}
Print(" Palette laoded\n");
return Game::InitGame();
}
bool
GameWinDX9::SetupPalette()
{
if (LoadPalette(standard_palette, inverse_palette)) {
Color::SetPalette(standard_palette, 256, inverse_palette);
return true;
}
return false;
}
bool
GameWinDX9::LoadPalette(PALETTEENTRY* pal, BYTE* inv)
{
char palheader[32];
struct {
WORD Version;
WORD NumberOfEntries;
PALETTEENTRY Entries[256];
} Palette = { 0x300, 256 };
DataLoader* loader = DataLoader::GetLoader();
BYTE* block;
char fname[256];
sprintf_s(fname, "%s.pal", palette_name);
if (!loader->LoadBuffer(fname, block)) {
Print(" Could not open file '%s'\n", fname);
return false;
}
memcpy(&palheader, block, 24);
memcpy((char*) Palette.Entries, (block+24), 256*4);
for (int i = 0; i < 256; i++) {
*pal++ = Palette.Entries[i];
}
loader->ReleaseBuffer(block);
sprintf_s(fname, "%s.ipl", palette_name);
int size = loader->LoadBuffer(fname, block);
if (size < 32768) {
Print(" Could not open file '%s'\n", fname);
return false;
}
memcpy(inv, block, 32768);
loader->ReleaseBuffer(block);
return true;
}
int
GameWinDX9::MaxTexSize() const
{
if (video) {
int max_from_video = video->MaxTexSize();
if (max_from_video < max_tex_size)
return max_from_video;
return max_tex_size;
}
else if (Video* video = Video::GetInstance()) {
return video->MaxTexSize();
}
return 256;
}
int
GameWinDX9::MaxTexAspect() const
{
if (video)
return video->MaxTexAspect();
else if (Video* video = Video::GetInstance())
return video->MaxTexAspect();
return 1;
}
Color
GameWinDX9::GetScreenColor() const
{
return screen_color;
}
int
GameWinDX9::GetScreenWidth() const
{
if (video)
return video->Width();
return 0;
}
int
GameWinDX9::GetScreenHeight() const
{
if (video)
return video->Height();
return 0;
}
void
GameWinDX9::SetMaxTexSize(int n)
{
if (n >= 64 && n <= 4096)
max_tex_size = n;
}
void
GameWinDX9::SetScreenColor(Color c)
{
screen_color = c;
if (screen)
screen->SetBackgroundColor(c);
}
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