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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo

*/

#ifndef GameScreen_h
#define GameScreen_h

#include "Types.h"
#include "Bitmap.h"
#include "Screen.h"
#include "BaseScreen.h"

// +--------------------------------------------------------------------+

class Screen;
class Sim;
class Window;
class Font;

class NavDlg;
class EngDlg;
class FltDlg;
class CtlDlg;
class JoyDlg;
class KeyDlg;
class ModDlg;
class ModInfoDlg;

class CameraDirector;
class DisplayView;
class HUDView;
class WepView;
class QuantumView;
class QuitView;
class RadioView;
class TacticalView;
class CameraView;
class PolyRender;
class Bitmap;
class DataLoader;
class Video;
class VideoFactory;

// +--------------------------------------------------------------------+

class GameScreen : public BaseScreen
{
public:
    GameScreen();
    virtual ~GameScreen();

    virtual void         Setup(Screen* screen);
    virtual void         TearDown();
    virtual bool         CloseTopmost();

    virtual bool         IsShown()         const { return isShown; }
    virtual void         Show();
    virtual void         Hide();

    virtual bool         IsFormShown()     const;
    virtual void         ShowExternal();

    virtual void         ShowNavDlg();
    virtual void         HideNavDlg();
    virtual bool         IsNavShown();
    virtual NavDlg*      GetNavDlg()             { return navdlg; }

    virtual void         ShowEngDlg();
    virtual void         HideEngDlg();
    virtual bool         IsEngShown();
    virtual EngDlg*      GetEngDlg()             { return engdlg; }

    virtual void         ShowFltDlg();
    virtual void         HideFltDlg();
    virtual bool         IsFltShown();
    virtual FltDlg*      GetFltDlg()             { return fltdlg; }

    virtual void         ShowCtlDlg();
    virtual void         HideCtlDlg();
    virtual bool         IsCtlShown();

    virtual void         ShowJoyDlg();
    virtual bool         IsJoyShown();

    virtual void         ShowKeyDlg();
    virtual bool         IsKeyShown();


    virtual AudDlg*      GetAudDlg() const { return auddlg; }
    virtual VidDlg*      GetVidDlg() const { return viddlg; }
    virtual OptDlg*      GetOptDlg() const { return optdlg; }
    virtual CtlDlg*      GetCtlDlg() const { return ctldlg; }
    virtual JoyDlg*      GetJoyDlg() const { return joydlg; }
    virtual KeyDlg*      GetKeyDlg() const { return keydlg; }
    virtual ModDlg*      GetModDlg() const { return moddlg; }
    virtual ModInfoDlg*  GetModInfoDlg() const { return modInfoDlg; }

    virtual void         ShowAudDlg();
    virtual void         HideAudDlg();
    virtual bool         IsAudShown();

    virtual void         ShowVidDlg();
    virtual void         HideVidDlg();
    virtual bool         IsVidShown();

    virtual void         ShowOptDlg();
    virtual void         HideOptDlg();
    virtual bool         IsOptShown();

    virtual void         ShowModDlg();
    virtual void         HideModDlg();
    virtual bool         IsModShown();

    virtual void         ShowModInfoDlg();
    virtual void         HideModInfoDlg();
    virtual bool         IsModInfoShown();

    virtual void         ApplyOptions();
    virtual void         CancelOptions();

    virtual void         ShowWeaponsOverlay();
    virtual void         HideWeaponsOverlay();

    void                 SetFieldOfView(double fov);
    double               GetFieldOfView() const;
    void                 CycleMFDMode(int mfd);
    void                 CycleHUDMode();
    void                 CycleHUDColor();
    void                 CycleHUDWarn();
    void                 FrameRate(double f);
    void                 ExecFrame();

    static GameScreen*   GetInstance()           { return game_screen; }
    CameraView*          GetCameraView()   const { return cam_view; }
    Bitmap*              GetLensFlare(int index);

private:
    void                 HideAll();

    Sim*                 sim;
    Screen*              screen;

    Window*              gamewin;
    NavDlg*              navdlg;
    EngDlg*              engdlg;
    FltDlg*              fltdlg;
    CtlDlg*              ctldlg;
    KeyDlg*              keydlg;
    JoyDlg*              joydlg;
    AudDlg*              auddlg;
    VidDlg*              viddlg;
    OptDlg*              optdlg;
    ModDlg*              moddlg;
    ModInfoDlg*          modInfoDlg;

    Font*                HUDfont;
    Font*                GUIfont;
    Font*                GUI_small_font;
    Font*                title_font;

    Bitmap*              flare1;
    Bitmap*              flare2;
    Bitmap*              flare3;
    Bitmap*              flare4;

    CameraDirector*      cam_dir;
    DisplayView*         disp_view;
    HUDView*             hud_view;
    WepView*             wep_view;
    QuantumView*         quantum_view;
    QuitView*            quit_view;
    TacticalView*        tac_view;
    RadioView*           radio_view;
    CameraView*          cam_view;
    DataLoader*          loader;

    double               frame_rate;
    bool                 isShown;

    static GameScreen*   game_screen;
};

// +--------------------------------------------------------------------+

#endif  // GameScreen_h