1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
*/
#include "MemDebug.h"
#include "Game.h"
#include "Mouse.h"
#include "Universe.h"
#include "Screen.h"
#include "Window.h"
#include "EventDispatch.h"
#include "Color.h"
#include "DataLoader.h"
#include "Panic.h"
#include "Pcx.h"
#include "Bitmap.h"
#include "MachineInfo.h"
#include "Video.h"
#include "VideoFactory.h"
#include "VideoSettings.h"
#include "ContentBundle.h"
#include "Clock.h"
#include "WndProc.h"
// +--------------------------------------------------------------------+
Game* game = 0;
const double MAX_FRAME_TIME_NORMAL = 1.0 / 5.0;
// +--------------------------------------------------------------------+
Game::Game()
: world(0), video_factory(0), video(0), video_settings(0), soundcard(0),
screen(0), totaltime(0),
hInst(0), hwnd(0),
status(Game::OK), exit_code(0), window_style(0)
{
if (!game) {
game = this;
active = false;
paused = false;
server = false;
show_mouse = false;
frame_number = 0;
max_frame_length = MAX_FRAME_TIME_NORMAL;
video_settings = new(__FILE__,__LINE__) VideoSettings;
is_windowed = false;
is_active = false;
is_device_lost = false;
is_minimized = false;
is_maximized = false;
ignore_size_change = false;
is_device_initialized = false;
is_device_restored = false;
}
else
status = TOO_MANY;
}
Game::~Game()
{
if (game == this)
game = 0;
delete world;
delete screen;
delete video_factory;
delete video;
delete soundcard;
delete video_settings;
if (status == EXIT)
ShowStats();
}
// +--------------------------------------------------------------------+
HINSTANCE Game::GetHINST()
{
if (game)
return game->hInst;
return 0;
}
HWND Game::GetHWND()
{
if (game)
return game->hwnd;
return 0;
}
bool Game::IsWindowed()
{
if (game)
return game->is_windowed;
return false;
}
// +--------------------------------------------------------------------+
bool
Game::Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow)
{
status = OK;
if (status == OK) {
Print(" Initializing content...\n");
ContentBundle::GetInstance()->Init();
Print(" Initializing game...\n");
if (!InitGame()) {
if (Panic::Panicked())
Panic::Panic("Could not initialize the game.");
status = INIT_FAILED;
}
}
return status == OK;
}
// +--------------------------------------------------------------------+
bool
Game::InitVideo()
{
if (server) return true;
// create a video factory, and video object:
video_factory = new(__FILE__,__LINE__) VideoFactory(hwnd);
if (video_factory) {
Print(" Init Video...\n");
Print(" Request %s mode\n", video_settings->GetModeDescription());
video = video_factory->CreateVideo(video_settings);
if (video) {
if (!video->IsHardware()) {
video_factory->DestroyVideo(video);
video = 0;
Panic::Panic("3D Hardware Not Found");
}
// save a copy of the device-specific video settings:
else if (video->GetVideoSettings()) {
*video_settings = *video->GetVideoSettings();
is_windowed = video_settings->IsWindowed();
}
}
soundcard = video_factory->CreateSoundCard();
}
return (video && video->Status() == Video::VIDEO_OK);
}
// +--------------------------------------------------------------------+
bool
Game::ResetVideo()
{
if (server) return true;
if (!video_factory) return InitVideo();
Print(" Reset Video...\n");
Print(" Request %s mode\n", video_settings->GetModeDescription());
delete screen;
if (video && !video->Reset(video_settings)) {
video_factory->DestroyVideo(video);
video = video_factory->CreateVideo(video_settings);
}
if (!video || video->Status() != Video::VIDEO_OK) {
Panic::Panic("Could not re-create Video Interface.");
return false;
}
Print(" Re-created video object.\n");
// save a copy of the device-specific video settings:
if (video->GetVideoSettings()) {
*video_settings = *video->GetVideoSettings();
is_windowed = video_settings->IsWindowed();
}
Color::UseVideo(video);
screen = new(__FILE__,__LINE__) Screen(video);
if (!screen) {
Panic::Panic("Could not re-create Screen object.");
return false;
}
Print(" Re-created screen object.\n");
if (!screen->SetBackgroundColor(Color::Black))
Print(" WARNING: could not set video background color to Black\n");
screen->ClearAllFrames(true);
Print(" Re-established requested video parameters.\n");
Bitmap::CacheUpdate();
Print(" Refreshed texture bitmaps.\n\n");
return true;
}
// +--------------------------------------------------------------------+
bool
Game::ResizeVideo()
{
if (!video || !video_settings) return false;
if (!is_windowed) return false;
if (ignore_size_change) return true;
HRESULT hr = S_OK;
RECT client_old;
client_old = client_rect;
// Update window properties
GetWindowRect(hwnd, &bounds_rect);
GetClientRect(hwnd, &client_rect);
if (client_old.right - client_old.left !=
client_rect.right - client_rect.left ||
client_old.bottom - client_old.top !=
client_rect.bottom - client_rect.top) {
// A new window size will require a new backbuffer
// size, so the 3D structures must be changed accordingly.
Pause(true);
video_settings->is_windowed = true;
video_settings->window_width = client_rect.right - client_rect.left;
video_settings->window_height = client_rect.bottom - client_rect.top;
::Print("ResizeVideo() %d x %d\n", video_settings->window_width, video_settings->window_height);
if (video) {
video->Reset(video_settings);
}
Pause(false);
}
// save a copy of the device-specific video settings:
if (video->GetVideoSettings()) {
*video_settings = *video->GetVideoSettings();
is_windowed = video_settings->IsWindowed();
}
screen->Resize(video_settings->window_width, video_settings->window_height);
return hr == S_OK;
}
bool
Game::ToggleFullscreen()
{
bool result = false;
if (video && video_settings) {
Pause(true);
ignore_size_change = true;
// Toggle the windowed state
is_windowed = !is_windowed;
video_settings->is_windowed = is_windowed;
// Prepare window for windowed/fullscreen change
AdjustWindowForChange();
// Reset the 3D device
if (!video->Reset(video_settings)) {
// reset failed, try to restore...
ignore_size_change = false;
if (!is_windowed) {
// Restore window type to windowed mode
is_windowed = !is_windowed;
video_settings->is_windowed = is_windowed;
AdjustWindowForChange();
SetWindowPos(hwnd,
HWND_NOTOPMOST,
bounds_rect.left,
bounds_rect.top,
bounds_rect.right - bounds_rect.left,
bounds_rect.bottom - bounds_rect.top,
SWP_SHOWWINDOW);
}
::Print("Unable to toggle %s fullscreen mode.\n", is_windowed ? "into" : "out of");
}
else {
ignore_size_change = false;
// When moving from fullscreen to windowed mode, it is important to
// adjust the window size after resetting the device rather than
// beforehand to ensure that you get the window size you want. For
// example, when switching from 640x480 fullscreen to windowed with
// a 1000x600 window on a 1024x768 desktop, it is impossible to set
// the window size to 1000x600 until after the display mode has
// changed to 1024x768, because windows cannot be larger than the
// desktop.
if (is_windowed) {
SetWindowPos(hwnd,
HWND_NOTOPMOST,
bounds_rect.left,
bounds_rect.top,
bounds_rect.right - bounds_rect.left,
bounds_rect.bottom - bounds_rect.top,
SWP_SHOWWINDOW);
}
GetClientRect(hwnd, &client_rect); // Update our copy
Pause(false);
if (is_windowed)
screen->Resize(video_settings->window_width,
video_settings->window_height);
else
screen->Resize(video_settings->fullscreen_mode.width,
video_settings->fullscreen_mode.height);
result = true;
}
}
return result;
}
bool
Game::AdjustWindowForChange()
{
if (is_windowed) {
// Set windowed-mode style
SetWindowLong(hwnd, GWL_STYLE, window_style);
if (hmenu != NULL) {
SetMenu(hwnd, hmenu);
hmenu = NULL;
}
}
else {
// Set fullscreen-mode style
SetWindowLong(hwnd, GWL_STYLE, WS_POPUP|WS_SYSMENU|WS_VISIBLE);
if (hmenu == NULL) {
hmenu = GetMenu(hwnd);
SetMenu(hwnd, NULL);
}
}
return true;
}
// +--------------------------------------------------------------------+
bool
Game::InitGame()
{
if (server) {
Print(" InitGame() - server mode.\n");
}
else {
if (!InitVideo() || !video || video->Status() != Video::VIDEO_OK) {
if (Panic::Panicked())
Panic::Panic("Could not create the Video Interface.");
return false;
}
Print(" Created video object.\n");
Color::UseVideo(video);
screen = new(__FILE__,__LINE__) Screen(video);
if (!screen) {
if (Panic::Panicked())
Panic::Panic("Could not create the Screen object.");
return false;
}
Print(" Created screen object.\n");
if (!screen->SetBackgroundColor(Color::Black))
Print(" WARNING: could not set video background color to Black\n");
screen->ClearAllFrames(true);
Print(" Established requested video parameters.\n\n");
}
return true;
}
// +--------------------------------------------------------------------+
int
Game::Run()
{
MSG msg;
status = RUN;
Print("\n");
Print("+====================================================================+\n");
Print("| RUN |\n");
Print("+====================================================================+\n");
// Polling messages from event queue until quit
clock.Set();
while (status < EXIT && !Panic::Panicked()) {
if (PeekMessage(&msg, hwnd, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT)
break;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else {
if (GameLoop())
WaitMessage();
}
}
return exit_code ? exit_code : msg.wParam;
}
// +--------------------------------------------------------------------+
void
Game::Exit()
{
Print("\n\n*** Game::Exit()\n");
status = EXIT;
}
// +--------------------------------------------------------------------+
void
Game::Activate(bool f)
{
active = f;
if (active && video)
video->InvalidateCache();
}
// +--------------------------------------------------------------------+
void
Game::Pause(bool f)
{
if (f) {
if (soundcard)
soundcard->Pause();
paused = true;
}
else {
if (soundcard)
soundcard->Resume();
paused = false;
}
}
// +--------------------------------------------------------------------+
bool
Game::GameLoop()
{
bool wait_for_windows_events = true;
if (active && !paused) {
if (!server) {
// Route Events to EventTargets
EventDispatch* ed = EventDispatch::GetInstance();
if (ed)
ed->Dispatch();
}
UpdateWorld();
GameState();
if (!server) {
UpdateScreen();
CollectStats();
}
wait_for_windows_events = false;
}
else if (active && paused) {
if (GetKey()=='P')
Pause(false);
}
clock.Step();
frame_number++;
Mouse::w = 0;
return wait_for_windows_events;
}
// +--------------------------------------------------------------------+
void
Game::UpdateWorld()
{
if (world)
world->ExecFrame(clock.Delta());
}
// +--------------------------------------------------------------------+
void
Game::GameState()
{
}
// +--------------------------------------------------------------------+
void
Game::UpdateScreen()
{
if (!screen || !video) return;
if (screen->Refresh()) {
video->Present();
}
else {
Panic::Panic("Screen refresh failed.");
}
}
// +--------------------------------------------------------------------+
Game*
Game::GetInstance()
{
return game;
}
// +--------------------------------------------------------------------+
void
Game::CollectStats()
{
if (!totaltime) totaltime = clock.RealTime();
if (video) {
stats.nframe = video->GetStats().nframe;
stats.nverts = video->GetStats().nverts;
stats.npolys = video->GetStats().npolys;
stats.nlines = video->GetStats().nlines;
stats.ncalls += video->GetStats().ncalls;
stats.total_verts += stats.nverts;
stats.total_polys += stats.npolys;
stats.total_lines += stats.nlines;
}
}
// +--------------------------------------------------------------------+
void
Game::ShowStats()
{
if (server) return;
totaltime = clock.RealTime() - totaltime;
Print("\n");
Print("Performance Data:\n");
Print("-----------------\n");
Print(" Time: %d msec\n", totaltime);
Print(" Frames: %d\n", stats.nframe);
Print(" Polys Rendered: %d\n", stats.total_polys);
Print(" Lines Rendered: %d\n", stats.total_lines);
Print(" Verts Rendered: %d\n", stats.total_verts);
Print(" Render Calls: %d\n", stats.ncalls);
Print("\n");
Print("Performance Statistics:\n");
Print("-----------------------\n");
Print(" Frames/Second: %.2f\n", (stats.nframe * 1000.0) / totaltime);
Print(" Polys/Frame: %.2f\n", (double) stats.total_polys / (double) stats.nframe);
Print(" Polys/Call: %.2f\n", (double) stats.total_polys / (double) stats.ncalls);
Print(" Polys/Second: %.2f\n", (stats.total_polys * 1000.0) / totaltime);
Print(" Lines/Second: %.2f\n", (stats.total_lines * 1000.0) / totaltime);
Print(" Verts/Second: %.2f\n", (stats.total_verts * 1000.0) / totaltime);
Print("\n");
}
// +====================================================================+
Clock*
Game::GetClock()
{
return &clock;
}
DWORD Game::Frame()
{
return frame_number;
}
|