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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: nGenEx.lib
FILE: FormWindow.h
AUTHOR: John DiCamillo
OVERVIEW
========
Form Window class (a window that manages controls)
*/
#ifndef FormWindow_h
#define FormWindow_h
#include "Types.h"
#include "ActiveWindow.h"
#include "FormDef.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Button;
class ComboBox;
class EditBox;
class ImageBox;
class ListBox;
class RichTextBox;
class Slider;
// +--------------------------------------------------------------------+
class FormWindow : public ActiveWindow
{
public:
FormWindow(Screen* s, int ax, int ay, int aw, int ah,
DWORD aid=0, DWORD style=0, ActiveWindow* parent=0);
virtual ~FormWindow();
// operations:
virtual void Init();
virtual void Init(const FormDef& def);
virtual void Destroy();
virtual ActiveWindow* FindControl(DWORD id);
virtual ActiveWindow* FindControl(int x, int y);
virtual void RegisterControls() { }
virtual void AdoptFormDef(const FormDef& def);
virtual void AddControl(ActiveWindow* ctrl);
virtual ActiveWindow* CreateLabel( const char* text, int x, int y, int w, int h, DWORD id=0, DWORD pid=0, DWORD style=0);
virtual Button* CreateButton( const char* text, int x, int y, int w, int h, DWORD id=0, DWORD pid=0);
virtual ImageBox* CreateImageBox( const char* text, int x, int y, int w, int h, DWORD id=0, DWORD pid=0);
virtual ListBox* CreateListBox( const char* text, int x, int y, int w, int h, DWORD id=0, DWORD pid=0);
virtual ComboBox* CreateComboBox( const char* text, int x, int y, int w, int h, DWORD id=0, DWORD pid=0);
virtual EditBox* CreateEditBox( const char* text, int x, int y, int w, int h, DWORD id=0, DWORD pid=0);
virtual RichTextBox* CreateRichTextBox(const char* text, int x, int y, int w, int h, DWORD id=0, DWORD pid=0, DWORD style=0);
virtual Slider* CreateSlider( const char* text, int x, int y, int w, int h, DWORD id=0, DWORD pid=0, DWORD style=0);
// property accessors:
ListIter<ActiveWindow> Controls() { return children; }
protected:
virtual void CreateDefLabel(CtrlDef& def);
virtual void CreateDefButton(CtrlDef& def);
virtual void CreateDefImage(CtrlDef& def);
virtual void CreateDefList(CtrlDef& def);
virtual void CreateDefCombo(CtrlDef& def);
virtual void CreateDefEdit(CtrlDef& def);
virtual void CreateDefSlider(CtrlDef& def);
virtual void CreateDefRichText(CtrlDef& def);
};
#endif // FormWindow_h
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