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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: nGenEx.lib
FILE: Font.h
AUTHOR: John DiCamillo
OVERVIEW
========
Font Resource class
*/
#ifndef Font_h
#define Font_h
#include "Types.h"
#include "Bitmap.h"
#include "Color.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
struct Poly;
struct Material;
struct VertexSet;
class Video;
// +--------------------------------------------------------------------+
struct FontChar
{
short offset;
short width;
};
// +--------------------------------------------------------------------+
class Font
{
public:
static const char* TYPENAME() { return "Font"; }
enum FLAGS { FONT_FIXED_PITCH = 1,
FONT_ALL_CAPS = 2,
FONT_NO_KERN = 4
};
enum CHARS { PIPE_NBSP = 16,
PIPE_VERT = 17,
PIPE_LT = 18,
PIPE_TEE = 19,
PIPE_UL = 20,
PIPE_LL = 21,
PIPE_HORZ = 22,
PIPE_PLUS = 23,
PIPE_MINUS = 24,
ARROW_UP = 25,
ARROW_DOWN = 26,
ARROW_LEFT = 27,
ARROW_RIGHT = 28
};
// default constructor:
Font();
Font(const char* name);
~Font();
bool Load(const char* name);
int CharWidth(char c) const;
int SpaceWidth() const;
int KernWidth(char left, char right) const;
int StringWidth(const char* str, int len=0) const;
void DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags, Bitmap* tgt_bitmap=0);
int DrawString( const char* txt, int len, int x1, int y1, const Rect& clip, Bitmap* tgt_bitmap=0);
int Height() const { return height; }
int Baseline() const { return baseline; }
WORD GetFlags() const { return flags; }
void SetFlags(WORD s) { flags = s; }
Color GetColor() const { return color; }
void SetColor(const Color& c) { color = c; }
double GetExpansion() const { return expansion; }
void SetExpansion(double e) { expansion = (float) e; }
double GetAlpha() const { return alpha; }
void SetAlpha(double a) { alpha = (float) a; }
int GetBlend() const { return blend; }
void SetBlend(int b) { blend = b; }
void SetKern(char left, char right, int k=0);
int GetCaretIndex() const { return caret_index; }
void SetCaretIndex(int n) { caret_index = n; }
private:
void AutoKern();
void FindEdges(BYTE c, double* l, double* r);
int CalcWidth(BYTE c) const;
int GlyphOffset(BYTE c) const;
int GlyphLocationX(BYTE c) const;
int GlyphLocationY(BYTE c) const;
void DrawTextSingle(const char* txt, int count, const Rect& txt_rect, Rect& clip_rect, DWORD flags);
void DrawTextWrap(const char* txt, int count, const Rect& txt_rect, Rect& clip_rect, DWORD flags);
void DrawTextMulti(const char* txt, int count, const Rect& txt_rect, Rect& clip_rect, DWORD flags);
void LoadDef(char* defname, char* imgname);
char name[64];
WORD flags;
BYTE height;
BYTE baseline;
BYTE interspace;
BYTE spacewidth;
float expansion;
float alpha;
int blend;
int scale;
int caret_index;
int caret_x;
int caret_y;
int imagewidth;
BYTE* image;
Bitmap bitmap;
Bitmap* tgt_bitmap;
Material* material;
VertexSet* vset;
Poly* polys;
int npolys;
FontChar glyph[256];
Color color;
char kern[256][256];
};
#endif // Font_h
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