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/*  Project Starshatter 4.5
	Destroyer Studios LLC
	Copyright © 1997-2004. All Rights Reserved.

	SUBSYSTEM:    Stars.exe
	FILE:         FltDlg.h
	AUTHOR:       John DiCamillo


	OVERVIEW
	========
	Flight Operations Active Window class
*/

#ifndef FltDlg_h
#define FltDlg_h

#include "Types.h"
#include "FormWindow.h"

// +--------------------------------------------------------------------+

class FlightPlanner;
class GameScreen;
class Ship;

// +--------------------------------------------------------------------+

class FltDlg : public FormWindow
{
public:
	FltDlg(Screen* s, FormDef& def, GameScreen* mgr);
	virtual ~FltDlg();

	virtual void      RegisterControls();

	// Operations:
	virtual void      Show();
	virtual void      Hide();

	virtual void      OnFilter(AWEvent* event);
	virtual void      OnPackage(AWEvent* event);
	virtual void      OnAlert(AWEvent* event);
	virtual void      OnLaunch(AWEvent* event);
	virtual void      OnStandDown(AWEvent* event);
	virtual void      OnRecall(AWEvent* event);
	virtual void      OnClose(AWEvent* event);
	virtual void      OnMissionType(AWEvent* event);

	virtual void      ExecFrame();
	void              SetShip(Ship* s);
	void              UpdateSelection();
	void              UpdateObjective();

protected:
	GameScreen*       manager;

	ComboBox*         filter_list;
	ListBox*          hangar_list;

	Button*           package_btn;
	Button*           alert_btn;
	Button*           launch_btn;
	Button*           stand_btn;
	Button*           recall_btn;
	Button*           close_btn;

	int               mission_type;
	Button*           mission_btn[6];

	ListBox*          objective_list;
	ListBox*          loadout_list;

	Ship*             ship;
	FlightPlanner*    flight_planner;

	int               patrol_pattern;
};

#endif FltDlg_h