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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: Stars.exe
FILE: Farcaster.h
AUTHOR: John DiCamillo
OVERVIEW
========
*/
#ifndef Farcaster_h
#define Farcaster_h
#include "Types.h"
#include "Geometry.h"
#include "System.h"
#include "SimObject.h"
#include "Text.h"
// +----------------------------------------------------------------------+
class Ship;
class ShipDesign;
class Farcaster;
// +----------------------------------------------------------------------+
class Farcaster : public System, public SimObserver
{
public:
Farcaster(double capacity, double sink_rate);
Farcaster(const Farcaster& rhs);
virtual ~Farcaster();
enum CONSTANTS { NUM_APPROACH_PTS = 4 };
virtual void ExecFrame(double seconds);
void SetShip(Ship* s) { ship = s; }
void SetDest(Ship* d) { dest = d; }
Point ApproachPoint(int i) const { return approach_point[i]; }
Point StartPoint() const { return start_point; }
Point EndPoint() const { return end_point; }
virtual void SetApproachPoint(int i, Point loc);
virtual void SetStartPoint(Point loc);
virtual void SetEndPoint(Point loc);
virtual void SetCycleTime(double time);
virtual void Orient(const Physical* rep);
// SimObserver:
virtual bool Update(SimObject* obj);
virtual const char* GetObserverName() const;
// accessors:
const Ship* GetShip() const { return ship; }
const Ship* GetDest() const { return dest; }
int ActiveState() const { return active_state; }
double WarpFactor() const { return warp_fov; }
protected:
virtual void Jump();
virtual void Arrive(Ship* s);
Ship* ship;
Ship* dest;
Ship* jumpship;
Point start_rel;
Point end_rel;
Point approach_rel[NUM_APPROACH_PTS];
Point start_point;
Point end_point;
Point approach_point[NUM_APPROACH_PTS];
double cycle_time;
int active_state;
double warp_fov;
bool no_dest;
};
// +----------------------------------------------------------------------+
#endif // Farcaster_h
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