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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Non-rendering view class that controls the fade level (fade-in/fade-out)
*/
#ifndef FadeView_h
#define FadeView_h
#include "Types.h"
#include "View.h"
// +--------------------------------------------------------------------+
class FadeView : public View
{
public:
static const char* TYPENAME() { return "FadeView"; }
enum FadeState { StateStart, State2, StateIn, StateHold, StateOut, StateDone };
FadeView(Window* c, double fade_in=1, double fade_out=1, double hold_time=4);
virtual ~FadeView();
// Operations:
virtual void Refresh();
virtual bool Done() const { return state == StateDone; }
virtual bool Holding() const { return state == StateHold; }
// Control:
virtual void FastFade(int fade_fast);
virtual void FadeIn(double fade_in);
virtual void FadeOut(double fade_out);
virtual void StopHold();
protected:
double fade_in;
double fade_out;
double hold_time;
double step_time;
int fast;
FadeState state;
};
#endif // FadeView_h
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