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/* Starshatter OpenSource Distribution
Copyright (c) 1997-2004, Destroyer Studios LLC.
All Rights Reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name "Destroyer Studios" nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
SUBSYSTEM: nGenEx.lib
FILE: FadeView.h
AUTHOR: John DiCamillo
OVERVIEW
========
Non-rendering view class that controls the fade level (fade-in/fade-out)
*/
#ifndef FadeView_h
#define FadeView_h
#include "Types.h"
#include "View.h"
// +--------------------------------------------------------------------+
class FadeView : public View
{
public:
static const char* TYPENAME() { return "FadeView"; }
enum FadeState { StateStart, State2, StateIn, StateHold, StateOut, StateDone };
FadeView(Window* c, double fade_in=1, double fade_out=1, double hold_time=4);
virtual ~FadeView();
// Operations:
virtual void Refresh();
virtual bool Done() const { return state == StateDone; }
virtual bool Holding() const { return state == StateHold; }
// Control:
virtual void FastFade(int fade_fast);
virtual void FadeIn(double fade_in);
virtual void FadeOut(double fade_out);
virtual void StopHold();
protected:
double fade_in;
double fade_out;
double hold_time;
double time;
double step_time;
int fast;
FadeState state;
};
#endif // FadeView_h
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